/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/wwtranslatedb/translatedb.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/12/01 11:43a $*
* *
* $Revision:: 23 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __TRANSLATE_DB_H
#define __TRANSLATE_DB_H
#include "saveloadsubsystem.h"
#include "vector.h"
#include "bittype.h"
#include "translateobj.h"
#include "tdbcategory.h"
#include "hashtemplate.h"
//////////////////////////////////////////////////////////////////////////
// Singleton instance
//////////////////////////////////////////////////////////////////////////
extern class TranslateDBClass _TheTranslateDB;
//////////////////////////////////////////////////////////////////////////
// Typedefs
//////////////////////////////////////////////////////////////////////////
typedef DynamicVectorClass TDB_OBJ_LIST;
typedef DynamicVectorClass TDB_CATEGORY_LIST;
extern const WCHAR * STRING_NOT_FOUND;
extern const char * ENGLISH_STRING_NOT_FOUND;
//////////////////////////////////////////////////////////////////////////
// Useful macros
//////////////////////////////////////////////////////////////////////////
#define TRANSLATION TranslateDBClass::Get_String
#define TRANSLATE TranslateDBClass::Get_String
#define TRANSLATE_BY_DESC(desc) TranslateDBClass::Get_String (desc);
//////////////////////////////////////////////////////////////////////////
//
// TranslateDBClass
//
//////////////////////////////////////////////////////////////////////////
class TranslateDBClass : public SaveLoadSubSystemClass
{
public:
//////////////////////////////////////////////////////////////
// Public constants
//////////////////////////////////////////////////////////////
enum
{
LANGID_ENGLISH = 0,
LANGID_FRENCH,
LANGID_GERMAN,
LANGID_SPANISH,
LANGID_CHINESE,
LANGID_JAPANESE,
LANGID_KOREAN
};
typedef enum
{
FILTER_DISABLED = 0,
FILTER_IF_EQUAL,
FILTER_IF_NOT_EQUAL,
} FILTER_OPT;
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
TranslateDBClass (void) { }
virtual ~TranslateDBClass (void) { }
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
static uint32 Get_Version_Number (void);
static void Update_Version (void);
static bool Is_Loaded() {return (m_ObjectList.Count () > 0);}
//
// From SaveLoadSubSystemClass
//
virtual uint32 Chunk_ID (void) const;
virtual const char * Name (void) const { return "TranslateDBClass"; }
//
// C style header file support
//
static void Import_Strings (const char *filename);
static void Import_C_Header (const char *filename);
static void Export_C_Header (const char *filename);
static void Export_Table (const char *filename);
//
// Data access
//
static const WCHAR * Get_String (uint32 id);
static const WCHAR * Get_String (const char *id_desc);
static const char * Get_English_String (uint32 id);
WWINLINE static TDBObjClass * Find_Object (uint32 id);
WWINLINE static TDBObjClass * Find_Object (const char *id_desc);
//
// Content management
//
static bool Add_Object (TDBObjClass *new_obj);
static bool Remove_Object (int index);
static void Remove_All (void);
//
// Enumeration
//
static int Get_Object_Count (void);
static TDBObjClass * Get_Object (int index);
static TDBObjClass * Get_First_Object (uint32 category_id);
static TDBObjClass * Get_Next_Object (uint32 category_id, TDBObjClass *curr_obj);
//
// Category support
//
static int Get_Category_Count (void);
static TDBCategoryClass * Get_Category (int index);
static TDBCategoryClass * Find_Category (uint32 id);
static TDBCategoryClass * Find_Category (const char *name);
static TDBCategoryClass * Add_Category (const char *name);
static bool Add_Category (TDBCategoryClass *new_category, bool assign_id = true);
static bool Remove_Category (int index);
//
// Language support
//
static void Set_Current_Language (int lang_id) { m_LanguageID = lang_id; }
static uint32 Get_Current_Language (void) { return m_LanguageID; }
//
// Save/load options
//
static bool Is_Single_Language_Export_Enabled (void) { return IsSingleLanguageExport; }
static void Enable_Single_Language_Export (bool onoff) { IsSingleLanguageExport = onoff; }
static void Set_Export_Filter (FILTER_OPT filter, uint32 category_id);
protected:
//////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////
//
// Save/load stuff
//
virtual bool Contains_Data(void) const;
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
bool Load_Variables (ChunkLoadClass &cload);
bool Load_Objects (ChunkLoadClass &cload);
bool Load_Categories (ChunkLoadClass &cload);
static void Validate_Data (void);
static void Free_Objects (void);
static void Free_Categories (void);
//
// ID managment
//
static uint32 Find_Unique_ID (void);
//////////////////////////////////////////////////////////////
// Protected data types
//////////////////////////////////////////////////////////////
enum
{
ID_MIN = 1000,
ID_MAX = 999999
};
private:
//////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////
static TDB_OBJ_LIST m_ObjectList;
static HashTemplateClass m_ObjectHash;
static TDB_CATEGORY_LIST m_CategoryList;
static uint32 m_VersionNumber;
static uint32 m_LanguageID;
static bool IsSingleLanguageExport;
static uint32 CategoryExportFilter;
static FILTER_OPT FilterType;
static uint32 FilterCategoryID;
};
//////////////////////////////////////////////////////////////
// Get_String
//////////////////////////////////////////////////////////////
inline const WCHAR *
TranslateDBClass::Get_String (uint32 id)
{
// ID of 0 (zero) is a special case NULL string.
if (id == 0) {
return NULL;
}
const WCHAR *string = STRING_NOT_FOUND;
//
// Check to make sure the database is loaded
//
WWASSERT (Is_Loaded());
//
// Calculate which index this ID refers to
//
int index = (id - ID_MIN);
//
// Check to see if the requested ID is in the range
// of loaded string objects.
//
WWASSERT (index >= 0 && index < m_ObjectList.Count ());
if (index >= 0 && index < m_ObjectList.Count ()) {
//
// Get the translation object
//
TDBObjClass *trans_obj = m_ObjectList[index];
WWASSERT (trans_obj != NULL);
if (trans_obj != NULL) {
//
// Get the string from the object and return it to the caller
//
string = trans_obj->Get_String ();
}
}
return string;
}
//////////////////////////////////////////////////////////////
// Get_String
//////////////////////////////////////////////////////////////
inline const WCHAR *
TranslateDBClass::Get_String (const char *id_desc)
{
// NULL description is a special case NULL string.
if (id_desc == NULL) {
return NULL;
}
const WCHAR *string = STRING_NOT_FOUND;
//
// Lookup the object based on its ID
//
TDBObjClass *translate_obj = Find_Object (id_desc);
if (translate_obj != NULL) {
//
// Get the string from the object and return it to the caller
//
string = translate_obj->Get_String ();
}
return string;
}
//////////////////////////////////////////////////////////////
// Get_English_String
//////////////////////////////////////////////////////////////
inline const char *
TranslateDBClass::Get_English_String (uint32 id)
{
// ID of 0 (zero) is a special case NULL string.
if (id == 0) {
return NULL;
}
const char *string = ENGLISH_STRING_NOT_FOUND;
//
// Check to make sure the database is loaded
//
WWASSERT (m_ObjectList.Count () > 0);
//
// Calculate which index this ID refers to
//
int index = (id - ID_MIN);
//
// Check to see if the requested ID is in the range
// of loaded string objects.
//
WWASSERT (index >= 0 && index < m_ObjectList.Count ());
if (index >= 0 && index < m_ObjectList.Count ()) {
//
// Get the translation object
//
TDBObjClass *trans_obj = m_ObjectList[index];
WWASSERT (trans_obj != NULL);
if (trans_obj != NULL) {
//
// Get the string from the object and return it to the caller
//
string = trans_obj->Get_English_String ();
}
}
return string;
}
//////////////////////////////////////////////////////////////
//
// Find_Object
//
//////////////////////////////////////////////////////////////
WWINLINE TDBObjClass *
TranslateDBClass::Find_Object (const char *id_desc)
{
StringClass lower_case_name(id_desc,true);
_strlwr(lower_case_name.Peek_Buffer());
return m_ObjectHash.Get(lower_case_name);
}
//////////////////////////////////////////////////////////////
// Find_Object
//////////////////////////////////////////////////////////////
WWINLINE TDBObjClass *
TranslateDBClass::Find_Object (uint32 id)
{
TDBObjClass *object = NULL;
//
// Calculate which index this ID refers to
//
int index = (id - ID_MIN);
if (index >= 0 && index < m_ObjectList.Count ()) {
//
// Get the translation object
//
object = m_ObjectList[index];
//
// Make sure this is the object the caller requested
//
WWASSERT (object != NULL && object->Get_ID () == id);
if (object != NULL && object->Get_ID () != id) {
object = NULL;
}
}
return object;
}
#endif //__TRANSLATE_DB_H