/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/wwtranslatedb/translatedb.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/12/01 11:43a $* * * * $Revision:: 23 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __TRANSLATE_DB_H #define __TRANSLATE_DB_H #include "saveloadsubsystem.h" #include "vector.h" #include "bittype.h" #include "translateobj.h" #include "tdbcategory.h" #include "hashtemplate.h" ////////////////////////////////////////////////////////////////////////// // Singleton instance ////////////////////////////////////////////////////////////////////////// extern class TranslateDBClass _TheTranslateDB; ////////////////////////////////////////////////////////////////////////// // Typedefs ////////////////////////////////////////////////////////////////////////// typedef DynamicVectorClass TDB_OBJ_LIST; typedef DynamicVectorClass TDB_CATEGORY_LIST; extern const WCHAR * STRING_NOT_FOUND; extern const char * ENGLISH_STRING_NOT_FOUND; ////////////////////////////////////////////////////////////////////////// // Useful macros ////////////////////////////////////////////////////////////////////////// #define TRANSLATION TranslateDBClass::Get_String #define TRANSLATE TranslateDBClass::Get_String #define TRANSLATE_BY_DESC(desc) TranslateDBClass::Get_String (desc); ////////////////////////////////////////////////////////////////////////// // // TranslateDBClass // ////////////////////////////////////////////////////////////////////////// class TranslateDBClass : public SaveLoadSubSystemClass { public: ////////////////////////////////////////////////////////////// // Public constants ////////////////////////////////////////////////////////////// enum { LANGID_ENGLISH = 0, LANGID_FRENCH, LANGID_GERMAN, LANGID_SPANISH, LANGID_CHINESE, LANGID_JAPANESE, LANGID_KOREAN }; typedef enum { FILTER_DISABLED = 0, FILTER_IF_EQUAL, FILTER_IF_NOT_EQUAL, } FILTER_OPT; ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// TranslateDBClass (void) { } virtual ~TranslateDBClass (void) { } ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); static uint32 Get_Version_Number (void); static void Update_Version (void); static bool Is_Loaded() {return (m_ObjectList.Count () > 0);} // // From SaveLoadSubSystemClass // virtual uint32 Chunk_ID (void) const; virtual const char * Name (void) const { return "TranslateDBClass"; } // // C style header file support // static void Import_Strings (const char *filename); static void Import_C_Header (const char *filename); static void Export_C_Header (const char *filename); static void Export_Table (const char *filename); // // Data access // static const WCHAR * Get_String (uint32 id); static const WCHAR * Get_String (const char *id_desc); static const char * Get_English_String (uint32 id); WWINLINE static TDBObjClass * Find_Object (uint32 id); WWINLINE static TDBObjClass * Find_Object (const char *id_desc); // // Content management // static bool Add_Object (TDBObjClass *new_obj); static bool Remove_Object (int index); static void Remove_All (void); // // Enumeration // static int Get_Object_Count (void); static TDBObjClass * Get_Object (int index); static TDBObjClass * Get_First_Object (uint32 category_id); static TDBObjClass * Get_Next_Object (uint32 category_id, TDBObjClass *curr_obj); // // Category support // static int Get_Category_Count (void); static TDBCategoryClass * Get_Category (int index); static TDBCategoryClass * Find_Category (uint32 id); static TDBCategoryClass * Find_Category (const char *name); static TDBCategoryClass * Add_Category (const char *name); static bool Add_Category (TDBCategoryClass *new_category, bool assign_id = true); static bool Remove_Category (int index); // // Language support // static void Set_Current_Language (int lang_id) { m_LanguageID = lang_id; } static uint32 Get_Current_Language (void) { return m_LanguageID; } // // Save/load options // static bool Is_Single_Language_Export_Enabled (void) { return IsSingleLanguageExport; } static void Enable_Single_Language_Export (bool onoff) { IsSingleLanguageExport = onoff; } static void Set_Export_Filter (FILTER_OPT filter, uint32 category_id); protected: ////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////// // // Save/load stuff // virtual bool Contains_Data(void) const; virtual bool Save (ChunkSaveClass &csave); virtual bool Load (ChunkLoadClass &cload); bool Load_Variables (ChunkLoadClass &cload); bool Load_Objects (ChunkLoadClass &cload); bool Load_Categories (ChunkLoadClass &cload); static void Validate_Data (void); static void Free_Objects (void); static void Free_Categories (void); // // ID managment // static uint32 Find_Unique_ID (void); ////////////////////////////////////////////////////////////// // Protected data types ////////////////////////////////////////////////////////////// enum { ID_MIN = 1000, ID_MAX = 999999 }; private: ////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////// static TDB_OBJ_LIST m_ObjectList; static HashTemplateClass m_ObjectHash; static TDB_CATEGORY_LIST m_CategoryList; static uint32 m_VersionNumber; static uint32 m_LanguageID; static bool IsSingleLanguageExport; static uint32 CategoryExportFilter; static FILTER_OPT FilterType; static uint32 FilterCategoryID; }; ////////////////////////////////////////////////////////////// // Get_String ////////////////////////////////////////////////////////////// inline const WCHAR * TranslateDBClass::Get_String (uint32 id) { // ID of 0 (zero) is a special case NULL string. if (id == 0) { return NULL; } const WCHAR *string = STRING_NOT_FOUND; // // Check to make sure the database is loaded // WWASSERT (Is_Loaded()); // // Calculate which index this ID refers to // int index = (id - ID_MIN); // // Check to see if the requested ID is in the range // of loaded string objects. // WWASSERT (index >= 0 && index < m_ObjectList.Count ()); if (index >= 0 && index < m_ObjectList.Count ()) { // // Get the translation object // TDBObjClass *trans_obj = m_ObjectList[index]; WWASSERT (trans_obj != NULL); if (trans_obj != NULL) { // // Get the string from the object and return it to the caller // string = trans_obj->Get_String (); } } return string; } ////////////////////////////////////////////////////////////// // Get_String ////////////////////////////////////////////////////////////// inline const WCHAR * TranslateDBClass::Get_String (const char *id_desc) { // NULL description is a special case NULL string. if (id_desc == NULL) { return NULL; } const WCHAR *string = STRING_NOT_FOUND; // // Lookup the object based on its ID // TDBObjClass *translate_obj = Find_Object (id_desc); if (translate_obj != NULL) { // // Get the string from the object and return it to the caller // string = translate_obj->Get_String (); } return string; } ////////////////////////////////////////////////////////////// // Get_English_String ////////////////////////////////////////////////////////////// inline const char * TranslateDBClass::Get_English_String (uint32 id) { // ID of 0 (zero) is a special case NULL string. if (id == 0) { return NULL; } const char *string = ENGLISH_STRING_NOT_FOUND; // // Check to make sure the database is loaded // WWASSERT (m_ObjectList.Count () > 0); // // Calculate which index this ID refers to // int index = (id - ID_MIN); // // Check to see if the requested ID is in the range // of loaded string objects. // WWASSERT (index >= 0 && index < m_ObjectList.Count ()); if (index >= 0 && index < m_ObjectList.Count ()) { // // Get the translation object // TDBObjClass *trans_obj = m_ObjectList[index]; WWASSERT (trans_obj != NULL); if (trans_obj != NULL) { // // Get the string from the object and return it to the caller // string = trans_obj->Get_English_String (); } } return string; } ////////////////////////////////////////////////////////////// // // Find_Object // ////////////////////////////////////////////////////////////// WWINLINE TDBObjClass * TranslateDBClass::Find_Object (const char *id_desc) { StringClass lower_case_name(id_desc,true); _strlwr(lower_case_name.Peek_Buffer()); return m_ObjectHash.Get(lower_case_name); } ////////////////////////////////////////////////////////////// // Find_Object ////////////////////////////////////////////////////////////// WWINLINE TDBObjClass * TranslateDBClass::Find_Object (uint32 id) { TDBObjClass *object = NULL; // // Calculate which index this ID refers to // int index = (id - ID_MIN); if (index >= 0 && index < m_ObjectList.Count ()) { // // Get the translation object // object = m_ObjectList[index]; // // Make sure this is the object the caller requested // WWASSERT (object != NULL && object->Get_ID () == id); if (object != NULL && object->Get_ID () != id) { object = NULL; } } return object; } #endif //__TRANSLATE_DB_H