/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef __IMECANDIDATECTRL_H__ #define __IMECANDIDATECTRL_H__ #include "DialogControl.h" #include "ScrollBarCtrl.h" #include "Render2D.h" #include "Render2DSentence.h" #include "Vector.h" namespace IME { class IMECandidate; } class IMECandidateCtrl : public DialogControlClass { public: IMECandidateCtrl(); virtual ~IMECandidateCtrl(); void Init(IME::IMECandidate* candidate); void Changed(IME::IMECandidate* candidate); void Reset(void); protected: void CreateControlRenderer(void); void CreateTextRenderer(void); void SetCurrSel(int index); int EntryFromPos(const Vector2& mousePos); void UpdateScrollPos(void); void CalculateCandidatePageExtent(Vector2& outExtent, Vector2& outCellSize); // DialogControlClass methods public: const RectClass& Get_Window_Rect(void) const {return mFullRect;} protected: void Render(void); void Update_Client_Rect(void); void On_Set_Cursor(const Vector2& mousePos); void On_LButton_Down(const Vector2& mousePos); void On_LButton_Up(const Vector2& mousePos); void On_Add_To_Dialog(void); void On_Remove_From_Dialog(void); // ControlAdviseSinkClass methods protected: void On_VScroll(ScrollBarCtrlClass*, int, int); // Data members protected: RectClass mFullRect; Vector2 mCellSize; int mCurrSel; unsigned int mScrollPos; unsigned int mCellsPerPage; ScrollBarCtrlClass mScrollBarCtrl; RectClass mScrollBarRect; Render2DClass mControlRenderer; Render2DClass mHilightRenderer; Render2DSentenceClass mTextRenderer; IME::IMECandidate* mCandidate; }; #endif // __IMECANDIDATECTRL_H__