/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/childdialog.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/16/01 8:20a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "childdialog.h" #include "assetmgr.h" #include "texture.h" #include "stylemgr.h" //////////////////////////////////////////////////////////////// // // ChildDialogClass // //////////////////////////////////////////////////////////////// ChildDialogClass::ChildDialogClass (int res_id) : ParentDialog (NULL), DialogBaseClass (res_id) { return ; } //////////////////////////////////////////////////////////////// // // ~ChildDialogClass // //////////////////////////////////////////////////////////////// ChildDialogClass::~ChildDialogClass (void) { return ; } //////////////////////////////////////////////////////////////// // // On_Init_Dialog // //////////////////////////////////////////////////////////////// void ChildDialogClass::On_Init_Dialog (void) { DialogBaseClass::On_Init_Dialog (); return ; } //////////////////////////////////////////////////////////////// // // Render // //////////////////////////////////////////////////////////////// void ChildDialogClass::Render (void) { // // Only render the controls... don't render any // backdrop or border. // DialogBaseClass::Render (); return ; } //////////////////////////////////////////////////////////////// // // Is_Active // //////////////////////////////////////////////////////////////// bool ChildDialogClass::Is_Active (void) { bool retval = false; // // We are automatically active if our parent is active // if (IsVisible && ParentDialog != NULL && ParentDialog->Is_Active ()) { //retval = true; } return retval; }