/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/dialogfactory.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/26/01 10:37a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DIALOG_FACTORY_H #define __DIALOG_FACTORY_H #include "dialogbase.h" //////////////////////////////////////////////////////////////// // // DialogFactoryBaseClass // //////////////////////////////////////////////////////////////// class DialogFactoryBaseClass { public: //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// virtual void Do_Dialog (void) = 0; }; //////////////////////////////////////////////////////////////// // // DialogFactoryClass // //////////////////////////////////////////////////////////////// template class DialogFactoryClass : public DialogFactoryBaseClass { public: //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// void Do_Dialog (void) { T *dialog = new T; dialog->Start_Dialog (); REF_PTR_RELEASE (dialog); } }; #endif //__DIALOG_FACTORY_H