/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/dialogtext.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/26/01 12:25p $* * * * $Revision:: 9 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DIALOG_TEXT_H #define __DIALOG_TEXT_H #include "dialogcontrol.h" #include "vector3.h" #include "render2d.h" #include "render2dsentence.h" //////////////////////////////////////////////////////////////// // // DialogTextClass // //////////////////////////////////////////////////////////////// class DialogTextClass : public DialogControlClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// DialogTextClass (void); virtual ~DialogTextClass (void) {} //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // RTTI DialogTextClass *As_DialogTextClass (void) { return (this); } // // From DialogControlClass // void Render (void); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_Create (void); void Create_Text_Renderer (void); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// Render2DSentenceClass TextRenderer; Render2DSentenceClass GlowRenderer; Render2DClass ControlRenderer; bool IsTitle; }; #endif //__DIALOG_TEXT_H