/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/dialogtransition.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 6/27/01 9:56a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DIALOG_TRANSITION_H #define __DIALOG_TRANSITION_H #include "refcount.h" /////////////////////////////////////////////////////////////////////////////// // // DialogTransitionClass // /////////////////////////////////////////////////////////////////////////////// class DialogTransitionClass : public RefCountClass { public: //////////////////////////////////////////////////////////////////////// // Public constants //////////////////////////////////////////////////////////////////////// enum TYPE { SCREEN_OUT = 0, SCREEN_IN }; //////////////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////////////// DialogTransitionClass (TYPE type = SCREEN_OUT); virtual ~DialogTransitionClass (void); //////////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////////// // // Configuration // virtual void Set_Type (TYPE type) { Type = type; } TYPE Get_Type (void) const { return Type; } // // Frame updates // virtual void Render (void) {} virtual void On_Frame_Update (void) {} // // Flow control // virtual bool Is_Complete (void) { return true; } protected: //////////////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////////////// //virtual void Update_Renderer (void); //////////////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////////////// //Render2DClass Renderer; //Render2DClass SwipeRenderer; TYPE Type; //int MaxTime; //int Timer; }; #endif //__DIALOG_TRANSITION_H