/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : wwui * * * * $Archive:: /Commando/Code/wwui/healthbarctrl.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/25/01 3:55p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __HEALTHBARCTRL_H #define __HEALTHBARCTRL_H #include "render2d.h" #include "dialogcontrol.h" ////////////////////////////////////////////////////////////////////// // // HealthBarCtrlClass // ////////////////////////////////////////////////////////////////////// class HealthBarCtrlClass : public DialogControlClass { public: /////////////////////////////////////////////////////////////////// // Public constructors/destructors /////////////////////////////////////////////////////////////////// HealthBarCtrlClass (void); virtual ~HealthBarCtrlClass (void); /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Inherited // void Render (void); // // Configuration // void Set_Life (float value); protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// void Create_Control_Renderer (void); void Create_Texture_Renderer (void); /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// Render2DClass ControlRenderer; Render2DClass TextureRenderer; float Percent; }; #endif //__HEALTHBARCTRL_H