/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : wwui * * * * $Archive:: /Commando/Code/wwui/listiconmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/26/01 2:49p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __LISTICONMGR_H #define __LISTICONMGR_H #include "vector.h" #include "wwstring.h" #include "stylemgr.h" ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// class Render2DClass; class RectClass; ////////////////////////////////////////////////////////////////////// // // ListIconMgrClass // ////////////////////////////////////////////////////////////////////// class ListIconMgrClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// ListIconMgrClass (void); ~ListIconMgrClass (void) { Reset_Icons (); } //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Configuration // void Add_Icon (const char *texture_name); void Remove_Icon (const char *texture_name); void Reset_Icons (void); // // Rendering // void Reset_Renderers (void); void Render_Icon (const RectClass &clip_rect, const char *texture_name); void Render_Icons (void); // // Informational // float Get_Icon_Width (void) { return IconWidth * StyleMgrClass::Get_X_Scale (); } float Get_Icon_Height (void) { return IconHeight * StyleMgrClass::Get_Y_Scale (); } void Set_Icon_Width (float width) { IconWidth = width; } void Set_Icon_Height (float height) { IconHeight = height; } private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// int Find_Texture (const char *texture_name); //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// DynamicVectorClass Renderers; DynamicVectorClass TextureNames; float IconWidth; float IconHeight; }; #endif //__LISTICONMGR_H