/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/mapctrl.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/26/01 10:44a $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MAP_CTRL_H
#define __MAP_CTRL_H
#include "dialogcontrol.h"
#include "vector3.h"
#include "vector2i.h"
#include "vector.h"
#include "render2dsentence.h"
#include "bittype.h"
////////////////////////////////////////////////////////////////
//
// MapMarkerClass
//
////////////////////////////////////////////////////////////////
class MapMarkerClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
MapMarkerClass (void) :
Position (0, 0, 0),
UVRect (0, 0, 0, 0),
Color (0xFFFFFFFF),
UserData (0) {}
virtual ~MapMarkerClass (void) {}
////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////
bool operator== (const MapMarkerClass &src) const { return false; }
bool operator!= (const MapMarkerClass &src) const { return true; }
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Accessors
//
const Vector3 & Get_Position (void) const { return Position; }
const WCHAR * Get_Name (void) const { return Name; }
const RectClass & Get_Rect (void) const { return UVRect; }
uint32 Get_User_Data (void) const { return UserData; }
uint32 Get_Color (void) const { return Color; }
void Set_Position (const Vector3 &pos) { Position = pos; }
void Set_Name (const WCHAR *name) { Name = name; }
void Set_Rect (const RectClass &rect) { UVRect = rect; }
void Set_User_Data (uint32 data) { UserData = data; }
void Set_Color (uint32 color) { Color = color; }
protected:
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Vector3 Position;
WideStringClass Name;
RectClass UVRect;
uint32 UserData;
uint32 Color;
};
////////////////////////////////////////////////////////////////
//
// MapCtrlClass
//
////////////////////////////////////////////////////////////////
class MapCtrlClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
MapCtrlClass (void);
virtual ~MapCtrlClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// From DialogControlClass
//
void Render (void);
//
// Map configuration
//
void Set_Map_Texture (const char *filename);
void Set_Marker_Texture (const char *filename);
//
// Zoom support
//
float Get_Zoom (void) const { return Zoom; }
void Set_Zoom (float factor) { Zoom = factor; Set_Dirty (); }
//
// Map centering and scale.
//
// Note: The scale means "how many pixels (of map) per meter (of world space)".
// This value can differ in the X and Y axes.
//
// The map center is the pixel position (x,y) where world space (0, 0, 0) is.
//
const Vector2 &Get_Map_Scale (void) const { return MapScale; }
void Set_Map_Scale (const Vector2 &scale) { MapScale = scale; Set_Dirty (); }
const Vector2 &Get_Map_Center (void) const { return MapCenterPoint; }
void Set_Map_Center (const Vector2 &pos) { MapCenterPoint = pos; Set_Dirty (); }
//
// Marker control
//
int Add_Marker (const WCHAR *name, const Vector3 &pos, const RectClass &uv_rect, int color = 0xFFFFFFFF);
uint32 Get_Marker_Data (int index);
void Set_Marker_Data (int index, uint32 user_data);
void Remove_Marker (int index);
//
// View support
//
void Center_View_About_Marker (int marker_index);
//
// Cloud support
//
void Initialize_Cloud (int cells_x, int cells_y);
void Reset_Cloud (void);
void Set_Cloud_Cell (int cell_x, int cell_y, bool is_visible);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_LButton_Up (const Vector2 &mouse_pos);
void On_Mouse_Move (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void On_Set_Focus (void);
void On_Kill_Focus (DialogControlClass *focus);
void On_Frame_Update (void);
void Update_Client_Rect (void);
void Create_Control_Renderers (void);
void Create_Text_Renderers (void);
void Create_Cloud_Renderer (void);
int Marker_From_Pos (const Vector2 &mouse_pos);
void Clamp_Scroll_Pos (void);
Vector3 Position_To_Coord (const Vector2 &mouse_pos);
bool Is_Cell_Shrouded (int cell_x, int cell_y);
void Free_Cloud_Data (void);
void Update_Pulse (void);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DSentenceClass TextRenderer;
Render2DClass ControlRenderer;
Render2DClass ButtonRenderer;
Render2DClass MapRenderer;
Render2DClass MapOverlayRenderer;
Render2DClass CloudRenderer;
Render2DClass EdgeRenderer;
Render2DClass IconRenderer;
float Zoom;
Vector2 ScrollPos;
Vector2 MapSize;
Vector2 IconTextureSize;
bool IsDragging;
bool IsZoomingIn;
bool IsZoomingOut;
bool IsUsingOverlay;
Vector2 InitialMousePos;
Vector2 InitialScrollPos;
RectClass ZoomInButtonRect;
RectClass ZoomOutButtonRect;
float PulseDirection;
float OverlayOpacity;
Vector2 MapCenterPoint;
Vector2 MapScale;
uint32 * CloudVector;
Vector2i CloudSize;
DynamicVectorClass MarkerList;
};
////////////////////////////////////////////////////////////////
// Is_Cell_Shrouded
////////////////////////////////////////////////////////////////
inline bool
MapCtrlClass::Is_Cell_Shrouded (int cell_x, int cell_y)
{
bool retval = true;
//
// Is this cell in bounds?
//
if ( cell_x >= 0 && cell_x < CloudSize.I &&
cell_y >= 0 && cell_y < CloudSize.J)
{
int bit_offset = (cell_y * CloudSize.I) + cell_x;
int index = bit_offset / 32;
int bit = (bit_offset - (index * 32)) + 1;
//
// Check this bit
//
retval = ((CloudVector[index] & (1 << bit)) != 0);
}
return retval;
}
#endif //__MAP_CTRL_H