/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/menudialog.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/25/01 5:15p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MENU_DIALOG_H
#define __MENU_DIALOG_H
#include "dialogbase.h"
#include "wwstring.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class MenuBackDropClass;
////////////////////////////////////////////////////////////////
//
// MenuDialogClass
//
////////////////////////////////////////////////////////////////
class MenuDialogClass : public DialogBaseClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
MenuDialogClass (int res_id);
virtual ~MenuDialogClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// RTTI
//
virtual MenuDialogClass * As_MenuDialogClass (void) { return this; }
//
// Configuration methods
//
static MenuBackDropClass * Get_BackDrop (void) { return BackDrop; }
static MenuBackDropClass * Replace_BackDrop (MenuBackDropClass *backdrop);
//
// Informational
//
bool Is_Active_Menu (void) const { return (ActiveMenu == this); }
//
// From DialogBaseClass
//
virtual void Start_Dialog (void);
virtual void Render (void);
virtual void End_Dialog (void);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
//
// From DialogBaseClass
//
virtual void On_Activate (bool onoff);
//
// New notifications
//
virtual void On_Menu_Activate (bool onoff);
virtual void On_Last_Menu_Ending (void) {}
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
static MenuDialogClass * ActiveMenu;
static MenuBackDropClass * BackDrop;
static DynamicVectorClass MenuStack;
};
#endif //__MENU_DIALOG_H