/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/menuentryctrl.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 9/19/01 11:12a $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __MENU_ENTRY_CTRL_H #define __MENU_ENTRY_CTRL_H #include "dialogcontrol.h" #include "vector3.h" #include "render2dsentence.h" //////////////////////////////////////////////////////////////// // // MenuEntryCtrlClass // //////////////////////////////////////////////////////////////// class MenuEntryCtrlClass : public DialogControlClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// MenuEntryCtrlClass (void); virtual ~MenuEntryCtrlClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // From DialogControlClass // void Render (void); bool Wants_Tooltip (void) const { return false; } void Center_Mouse (void); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// // // From DialogControlClass // void On_LButton_Down (const Vector2 &mouse_pos); void On_LButton_Up (const Vector2 &mouse_pos); void On_Mouse_Move (const Vector2 &mouse_pos); void On_Set_Cursor (const Vector2 &mouse_pos); void On_Create (void); void On_Set_Focus (void); void On_Kill_Focus (DialogControlClass *); bool On_Key_Down (uint32 key_id, uint32 key_data); bool On_Key_Up (uint32 key_id); void On_Mouse_Wheel (int direction); void On_Frame_Update (void); void Update_Client_Rect (void); void Create_Text_Renderer (void); void Set_State (int new_state); void Update_State (void); void Create_Glow (int radiusx, int radiusy, int color); void On_Pushed (void); //////////////////////////////////////////////////////////////// // Protected constants //////////////////////////////////////////////////////////////// enum { UP = 0, DOWN, HILIGHT, STATE_MAX }; //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// Render2DSentenceClass GlowRenderer; Render2DSentenceClass TextRenderer; RectClass MaxRect; bool WasButtonPressedOnMe; bool IsMouseOverMe; bool TriggerCommand; int CurrState; int CurrRadiusX; int CurrRadiusY; int StartTime; int EndTime; int CurrColor; static int MaxDefaultRedValue; static int MaxHilightRedValue; }; #endif //__MENU_ENTRY_CTRL_H