/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/mousemgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/22/01 4:36p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __MOUSE_MGR_H #define __MOUSE_MGR_H //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class TextureClass; class ScreenCursorClass; //////////////////////////////////////////////////////////////// // // MouseMgrClass // //////////////////////////////////////////////////////////////// class MouseMgrClass { public: //////////////////////////////////////////////////////////////// // Public constants //////////////////////////////////////////////////////////////// typedef enum { CURSOR_ARROW = 0, CURSOR_TEXT, CURSOR_ACTION, CURSOR_BUSY, CURSOR_PAN_UP, CURSOR_ROTATE, CURSOR_COUNT } CURSOR_TYPE; //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); // // Display methods // static void Show_Cursor (bool onoff); static void Set_Cursor (CURSOR_TYPE type); static void Begin_Wait_Cursor(void); static void End_Wait_Cursor(void); // // Render methods // static void Render (void); private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// static TextureClass * Textures[CURSOR_COUNT]; static ScreenCursorClass * MouseCursor; static CURSOR_TYPE CursorType; static unsigned int CursorWaitCount; }; #endif //__MOUSE_MGR_H