/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : wwui *
* *
* $Archive:: /Commando/Code/wwui/multilinetextctrl.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/09/02 5:57p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "multilinetextctrl.h"
#include "assetmgr.h"
#include "stylemgr.h"
#include "dialogbase.h"
#include
//////////////////////////////////////////////////////////////////////
//
// MultiLineTextCtrlClass
//
//////////////////////////////////////////////////////////////////////
MultiLineTextCtrlClass::MultiLineTextCtrlClass (void) :
ScrollPos (0),
IsScrollBarDisplayed (false),
IsInitialized (false),
RowCount (0),
RowsPerPage (0)
{
UINT scrolllines;
//
// Configure the renderers
//
StyleMgrClass::Assign_Font (&TextRenderer, StyleMgrClass::FONT_CONTROLS);
StyleMgrClass::Configure_Renderer (&ControlRenderer);
TextRenderer.Set_Texture_Size_Hint (256);
//
// We don't want the scroll bar getting focus
//
ScrollBarCtrl.Set_Wants_Focus (false);
ScrollBarCtrl.Set_Advise_Sink (this);
ScrollBarCtrl.Set_Is_Embedded (true);
// Calculate the no. of lines to scroll for each mouse wheel increment.
SystemParametersInfo (SPI_GETWHEELSCROLLLINES, 0, &scrolllines, 0);
MouseWheelIncrement = ((float) scrolllines) / ((float) WHEEL_DELTA);
return ;
}
//////////////////////////////////////////////////////////////////////
//
// ~MultiLineTextCtrlClass
//
//////////////////////////////////////////////////////////////////////
MultiLineTextCtrlClass::~MultiLineTextCtrlClass (void)
{
ScrollBarCtrl.Set_Advise_Sink (NULL);
if (Parent != NULL) {
Parent->Remove_Control (&ScrollBarCtrl);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Create_Control_Renderer
//
//////////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Create_Control_Renderer (void)
{
Render2DClass &renderer = ControlRenderer;
//
// Configure this renderer
//
renderer.Reset ();
renderer.Enable_Texturing (false);
//
// Determine which color to draw the outline in
//
int color = StyleMgrClass::Get_Line_Color ();
int bkcolor = StyleMgrClass::Get_Bk_Color ();
if (IsEnabled == false) {
color = StyleMgrClass::Get_Disabled_Line_Color ();
bkcolor = StyleMgrClass::Get_Disabled_Bk_Color ();
}
//
// Draw the control's outline
//
renderer.Add_Outline (Rect, 1.0F, color);
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Create_Text_Renderer
//
//////////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Create_Text_Renderer (void)
{
TextRenderer.Reset ();
//
// Handy macro
//
#define COPY_LINE(dest, src_start, src_end) \
if (src_end == NULL) { \
dest = src_start; \
} else { \
uint32 bytes = ((uint32)src_end - (uint32)src_start); \
uint32 len = bytes / sizeof (WCHAR); \
::memcpy (dest.Get_Buffer (len + 1), src_start, bytes); \
dest.Peek_Buffer ()[len] = 0; \
}
//
// Determine where to start drawing the text from
//
const WCHAR *text_start = TextRenderer.Find_Row_Start (Title, ScrollPos);
const WCHAR *text_end = TextRenderer.Find_Row_Start (Title, ScrollPos+RowsPerPage);
if (text_start != NULL) {
//
// Should we draw the text centered?
//
if ((Style & ES_CENTER) == ES_CENTER) {
float char_height = TextRenderer.Peek_Font ()->Get_Char_Height ();
RectClass text_rect = ClientRect;
//
// Render each line separately
//
const WCHAR *line_start = text_start;
const WCHAR *line_end = TextRenderer.Find_Row_Start (Title, ScrollPos + 1);
for (int index = 0; index < RowsPerPage; index ++) {
//
// Copy this line of text into a buffer
//
WideStringClass text;
COPY_LINE (text, line_start, line_end);
//
// Render this line of text centered
//
TextRenderer.Set_Wrapping_Width (0);
StyleMgrClass::Render_Text (text, &TextRenderer, text_rect, true, true, StyleMgrClass::CENTER_JUSTIFY, IsEnabled, false);
text_rect.Top = int (text_rect.Top + char_height);
TextRenderer.Set_Wrapping_Width (ClientRect.Width ());
if (line_end == NULL) {
break;
}
//
// Advance to the next line...
//
line_start = line_end;
line_end = TextRenderer.Find_Row_Start (line_start, 1);
}
} else {
WideStringClass text;
COPY_LINE (text, text_start, text_end);
//
// Draw the text
//
StyleMgrClass::Render_Wrapped_Text (text, &TextRenderer, ClientRect, true, false, IsEnabled);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Render
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Render (void)
{
//
// Recreate the renderers (if necessary)
//
if (IsDirty) {
Update_Scroll_Bar_Visibility ();
Create_Control_Renderer ();
Create_Text_Renderer ();
}
//
// Render the image...
//
ControlRenderer.Render ();
TextRenderer.Render ();
DialogControlClass::Render ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Client_Rect
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Update_Client_Rect (void)
{
//
// Set the client area
//
ClientRect = Rect;
ClientRect.Inflate (Vector2 (-5.0F * StyleMgrClass::Get_X_Scale (), -3.75F * StyleMgrClass::Get_Y_Scale ()));
ClientRect.Left = int(ClientRect.Left);
ClientRect.Top = int(ClientRect.Top);
ClientRect.Right = int(ClientRect.Right);
ClientRect.Bottom = int(ClientRect.Bottom);
//
// Determine how many rows we can fit on one page
//
float char_height = TextRenderer.Peek_Font ()->Get_Char_Height ();
RowsPerPage = ClientRect.Height () / char_height;
IsInitialized = true;
//
// Choose an arbitrary width, the scroll bar
// will snap to the only width it supports
//
float width = 10;
//
// Calculate the scroll bar's rectangle
//
RectClass scroll_rect;
scroll_rect.Left = Rect.Right - width;
scroll_rect.Top = Rect.Top;
scroll_rect.Right = Rect.Right;
scroll_rect.Bottom = Rect.Bottom;
//
// Size the scroll bar
//
ScrollBarCtrl.Set_Window_Rect (scroll_rect);
ScrollBarCtrl.Set_Small_BMP_Mode ((Rect.Height () < (StyleMgrClass::Get_Y_Scale () * 100.0F)));
//Update_Scroll_Bar_Visibility ();
Set_Dirty ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Scroll_Bar_Visibility
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Update_Scroll_Bar_Visibility (void)
{
if (IsInitialized == false ) {
return ;
}
Calculate_Row_Count ();
//
// Determine if we have more entries then we can
// display on one page
//
bool needs_scrollbar = (RowCount > RowsPerPage);
float new_right = 0;
if (needs_scrollbar != IsScrollBarDisplayed) {
//
// Do we need to show a scroll bar?
//
if (needs_scrollbar) {
new_right = ScrollBarCtrl.Get_Window_Rect ().Left;
IsScrollBarDisplayed = true;
} else if (Parent != NULL) {
new_right = ScrollBarCtrl.Get_Window_Rect ().Right;
IsScrollBarDisplayed = false;
}
//
// Reset our window size (as necessary)
//
Rect.Right = new_right;
ClientRect = Rect;
ClientRect.Inflate (Vector2 (-5.0F * StyleMgrClass::Get_X_Scale (), -3.75F * StyleMgrClass::Get_Y_Scale ()));
ClientRect.Left = int(ClientRect.Left);
ClientRect.Top = int(ClientRect.Top);
ClientRect.Right = int(ClientRect.Right);
ClientRect.Bottom = int(ClientRect.Bottom);
Calculate_Row_Count ();
//
// Add or remove the scrollbar (as necessary)
//
if (IsScrollBarDisplayed) {
Parent->Add_Control (&ScrollBarCtrl);
} else {
Parent->Remove_Control (&ScrollBarCtrl);
}
}
//
// Configure the scroll-bar's ranges
//
ScrollBarCtrl.Set_Page_Size (RowsPerPage);
ScrollBarCtrl.Set_Range (0, RowCount - RowsPerPage);
ScrollBarCtrl.Set_Pos (ScrollPos);
ScrollPos = ScrollBarCtrl.Get_Pos ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Calculate_Row_Count
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Calculate_Row_Count (void)
{
TextRenderer.Set_Wrapping_Width (ClientRect.Width ());
//
// Get the number of rows we'll need to display
//
RowCount = 0;
TextRenderer.Get_Formatted_Text_Extents (Title, &RowCount);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Key_Down
//
////////////////////////////////////////////////////////////////
bool
MultiLineTextCtrlClass::On_Key_Down (uint32 key_id, uint32 key_data)
{
switch (key_id)
{
case VK_UP:
Set_Scroll_Pos (ScrollPos - 1);
break;
case VK_DOWN:
Set_Scroll_Pos (ScrollPos + 1);
break;
case VK_PRIOR:
Set_Scroll_Pos (ScrollPos - RowsPerPage);
break;
case VK_NEXT:
Set_Scroll_Pos (ScrollPos + RowsPerPage);
break;
case VK_HOME:
Set_Scroll_Pos (0);
break;
case VK_END:
Set_Scroll_Pos (RowCount);
break;
}
return true;
}
////////////////////////////////////////////////////////////////
//
// On_VScroll
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::On_VScroll (ScrollBarCtrlClass *, int , int new_position)
{
Set_Scroll_Pos (new_position);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Mouse_Wheel
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::On_Mouse_Wheel (int direction)
{
int lineoffset = direction * MouseWheelIncrement;
Set_Scroll_Pos (ScrollPos + lineoffset);
return ;
}
////////////////////////////////////////////////////////////////
//
// Set_Scroll_Pos
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Set_Scroll_Pos (int new_position)
{
if (ScrollPos != new_position) {
ScrollPos = new_position;
ScrollPos = min (ScrollPos, RowCount - RowsPerPage);
ScrollPos = max (ScrollPos, 0);
ScrollBarCtrl.Set_Pos (ScrollPos, false);
Set_Dirty ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Set_Text
//
////////////////////////////////////////////////////////////////
void
MultiLineTextCtrlClass::Set_Text (const WCHAR *title)
{
DialogControlClass::Set_Text (title);
ScrollPos = 0;
RowCount = 0;
//Update_Scroll_Bar_Visibility ();
return ;
}