/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/popupdialog.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/02/01 2:36p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __POPUP_DIALOG_H #define __POPUP_DIALOG_H #include "dialogbase.h" #include "rendobj.h" #include "wwstring.h" #include "render2dsentence.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class SimpleSceneClass; class CameraClass; //////////////////////////////////////////////////////////////// // // PopupDialogClass // //////////////////////////////////////////////////////////////// class PopupDialogClass : public DialogBaseClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// PopupDialogClass (int res_id); virtual ~PopupDialogClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // RTTI // virtual PopupDialogClass * As_PopupDialogClass (void) { return this; } // // Display methods // virtual void Render (void); virtual void Set_Title(const WCHAR* title); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void Build_Background_Renderers (void); // // Set whether or not background is darkened // void Set_Background_Darkened(bool flag) { IsBackgroundDarkened = flag; } // // From DialogBaseClass // void On_Init_Dialog (void); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// Render2DClass BlackoutRenderer; Render2DClass BackgroundRenderer; Render2DSentenceClass TextRenderer; bool IsBackgroundDarkened; }; #endif //__POPUP_DIALOG_H