/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/scrollbarctrl.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 9/01/01 10:48p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SCROLLBAR_CTRL_H #define __SCROLLBAR_CTRL_H #include "dialogcontrol.h" #include "vector3.h" #include "render2d.h" #include "bittype.h" //////////////////////////////////////////////////////////////// // // ScrollBarCtrlClass // //////////////////////////////////////////////////////////////// class ScrollBarCtrlClass : public DialogControlClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// ScrollBarCtrlClass (void); virtual ~ScrollBarCtrlClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // From DialogControlClass // void Render (void); bool Wants_Tooltip (void) const { return false; } // // Selection management // void Set_Range (int range_min, int range_max); void Set_Pos (int pos, bool send_notify = true); void Set_Page_Size (int size) { PageSize = size; } int Get_Pos (void) const { return CurrPos; } // // Button mode // void Set_Small_BMP_Mode (bool onoff) { IsSmallBMPMode = onoff; Set_Dirty (); } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_LButton_Down (const Vector2 &mouse_pos); void On_LButton_Up (const Vector2 &mouse_pos); void On_Mouse_Move (const Vector2 &mouse_pos); void On_Set_Cursor (const Vector2 &mouse_pos); void On_Set_Focus (void); void On_Kill_Focus (DialogControlClass *focus); bool On_Key_Down (uint32 key_id, uint32 key_data); void On_Create (void); void Update_Client_Rect (void); void Create_Control_Renderers (void); void Create_Button_Renderer (void); int Slider_Pos_From_Mouse_Pos (const Vector2 &mouse_pos); void Update_Thumb_Rect (void); void Scroll_Page (int direction, bool send_notify = true); //////////////////////////////////////////////////////////////// // Protected constants //////////////////////////////////////////////////////////////// enum { NORMAL = 0, DISABLED, STATE_MAX }; //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// Render2DClass ControlRenderers[STATE_MAX]; Render2DClass ButtonRenderer; bool WasButtonPressedOnMe; int MinPos; int MaxPos; int CurrPos; int PageSize; int CurrState; RectClass ThumbRect; RectClass TrackRect; RectClass TopButtonRect; RectClass BottomButtonRect; Vector2 MouseClickPos; float MouseClickSliderPos; int ThumbWidth; int ThumbHeight; bool IsSmallBMPMode; bool IsDragging; bool WasTopButtonPressed; bool WasBottomButtonPressed; float Width; float ScaleX; float ScaleY; }; #endif //__SCROLLBAR_CTRL_H