/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/shortcutbarctrl.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/13/01 9:53a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SHORTCUT_BAR_CTRL_H #define __SHORTCUT_BAR_CTRL_H #include "dialogcontrol.h" #include "vector.h" #include "render2dsentence.h" #include "bittype.h" //////////////////////////////////////////////////////////////// // // ShortcutBarCtrlClass // //////////////////////////////////////////////////////////////// class ShortcutBarCtrlClass : public DialogControlClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// ShortcutBarCtrlClass (void); virtual ~ShortcutBarCtrlClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // RTTI // ShortcutBarCtrlClass * As_ShortcutBarCtrlClass (void) { return this; } // // From DialogControlClass // void Render (void); const RectClass & Get_Window_Rect (void) const; bool Wants_Tooltip (void) const { return false; } // // Configuration // void Add_Button (int ctrl_id, const WCHAR *text); void Remove_Button (int ctrl_id); void Display (bool onoff) { IsHiddenState = !onoff; Set_Dirty (); } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_LButton_Down (const Vector2 &mouse_pos); void On_LButton_Up (const Vector2 &mouse_pos); void On_Mouse_Move (const Vector2 &mouse_pos); void On_Set_Cursor (const Vector2 &mouse_pos); void On_Set_Focus (void); void On_Kill_Focus (DialogControlClass *focus); bool On_Key_Down (uint32 key_id, uint32 key_data); void On_Mouse_Wheel (int direction); void On_Create (void); void On_Frame_Update (void); void Update_Client_Rect (void); void Create_Control_Renderers (void); void Create_Hidden_State_Renderers (void); void Create_Displayed_State_Renderers (void); void Create_Text_Renderers (void); void Set_Hidden_State (bool onoff); void Get_Entry_Rect (int index, RectClass &rect); int Entry_From_Pos (const Vector2 &mouse_pos); void Set_Curr_Sel (int index, bool snap_mouse = false); void Render_Strip (const RectClass &screen_rect, bool flip_uvs); void Send_Command (void); void Update_Pulse (void); //////////////////////////////////////////////////////////////// // Protected data types //////////////////////////////////////////////////////////////// struct ShortcutInfoStruct { ShortcutInfoStruct (void) : ctrl_id (0) {} ShortcutInfoStruct (int _id, const WCHAR *_text) : ctrl_id (_id), text (_text) {} int ctrl_id; WideStringClass text; bool operator== (const ShortcutInfoStruct &src) { return false; } bool operator!= (const ShortcutInfoStruct &src) { return true; } }; //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// DynamicVectorClass ShortcutList; Render2DSentenceClass TextRenderer; Render2DSentenceClass GlowRenderer; Render2DSentenceClass HilightRenderer; Render2DClass ControlRenderer; Render2DClass TexturedControlRenderer; RectClass FullRect; bool IsHiddenState; int CurrSel; float BarOpacity; float PulseDirection; }; #endif //__SHORTCUT_BAR_CTRL_H