/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/stylemgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/26/02 1:21p $*
* *
* $Revision:: 16 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __STYLE_MGR_H
#define __STYLE_MGR_H
#include "bittype.h"
#include "widestring.h"
#include "vector.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class TextureClass;
class Render2DClass;
class Render2DSentenceClass;
class FontCharsClass;
class RectClass;
////////////////////////////////////////////////////////////////
//
// StyleMgrClass
//
////////////////////////////////////////////////////////////////
class StyleMgrClass
{
public:
////////////////////////////////////////////////////////////////
// Public constants
////////////////////////////////////////////////////////////////
typedef enum
{
FONT_TITLE = 0,
FONT_LG_CONTROLS,
FONT_CONTROLS,
FONT_LISTS,
FONT_TOOLTIPS,
FONT_MENU,
FONT_SM_MENU,
FONT_HEADER,
FONT_BIG_HEADER,
FONT_CREDITS,
FONT_CREDITS_BOLD,
FONT_INGAME_TXT,
FONT_INGAME_BIG_TXT,
FONT_INGAME_SUBTITLE_TXT,
FONT_INGAME_HEADER_TXT,
FONT_MAX
} FONT_STYLE;
typedef enum
{
LEFT_JUSTIFY = 0,
RIGHT_JUSTIFY,
CENTER_JUSTIFY
} JUSTIFICATION;
typedef enum
{
EVENT_MOUSE_CLICK = 0,
EVENT_MOUSE_OVER,
EVENT_MENU_BACK,
EVENT_POPUP,
EVENT_AUDIO_MAX
} EVENT_AUDIO;
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Initialize_From_INI (const char *filename);
static void Shutdown (void);
//
// Font methods
//
static FontCharsClass * Get_Font (FONT_STYLE style);
static FontCharsClass * Peek_Font (FONT_STYLE style) { return Fonts[style]; }
static void Assign_Font (Render2DSentenceClass *renderer, FONT_STYLE style);
//
// Sound methods
//
static void Play_Sound (EVENT_AUDIO event);
//
// Configuration methods
//
static void Configure_Renderer (Render2DClass *renderer);
//
// Scale support
//
static float Get_X_Scale (void) { return ScaleX; }
static float Get_Y_Scale (void) { return ScaleY; }
//
// Color methods
//
static uint32 Get_Text_Color (void) { return TextColor; }
static uint32 Get_Text_Shadow_Color (void) { return TextShadowColor; }
static uint32 Get_Disabled_Text_Color (void) { return DisabledTextColor; }
static uint32 Get_Disabled_Text_Shadow_Color (void) { return DisabledTextShadowColor; }
static uint32 Get_Line_Color (void) { return LineColor; }
static uint32 Get_Bk_Color (void) { return BkColor; }
static uint32 Get_Disabled_Line_Color (void) { return DisabledLineColor; }
static uint32 Get_Disabled_Bk_Color (void) { return DisabledBkColor; }
static uint32 Get_Tab_Text_Color (void) { return TabTextColor; }
static uint32 Get_Tab_Glow_Color (void) { return TabGlowColor; }
//
// Backdrop support
//
static void Render_Backdrop (Render2DClass *renderer, const RectClass &rect);
//
// Text support
//
static void Render_Text (const WCHAR *text, Render2DSentenceClass *renderer, uint32 text_color, uint32 shadow_color, const RectClass &rect, bool do_shadow = false, bool do_clip = true, JUSTIFICATION justify = LEFT_JUSTIFY, bool is_vcentered = true);
static void Render_Text (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, bool do_shadow = false, bool do_clip = true, JUSTIFICATION justify = LEFT_JUSTIFY, bool is_enabled = true, bool is_vcentered = true);
static void Render_Title_Text (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect);
static void Render_Wrapped_Text (const WCHAR *text, Render2DSentenceClass *renderer, uint32 text_color, uint32 shadow_color, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false);
static void Render_Wrapped_Text (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false, bool is_enabled = true);
static void Render_Wrapped_Text_Ex (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false, bool is_enabled = true, JUSTIFICATION justify = LEFT_JUSTIFY);
static void Render_Wrapped_Text_Ex (const WCHAR *text, Render2DSentenceClass *renderer, uint32 text_color, uint32 shadow_color, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false, JUSTIFICATION justify = LEFT_JUSTIFY);
//
// Hilight support
//
static void Configure_Hilighter (Render2DClass *renderer);
static void Render_Hilight (Render2DClass *renderer, const RectClass &rect);
//
// Text "glow" support
//
static void Render_Glow (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, int radius_x, int radius_y, int color, JUSTIFICATION justify = LEFT_JUSTIFY);
private:
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
static TextureClass * BackdropTexture;
static uint32 TitleColor;
static uint32 TitleHilightColor;
static uint32 TitleShadowColor;
static uint32 TextColor;
static uint32 TextShadowColor;
static uint32 LineColor;
static uint32 BkColor;
static uint32 DisabledTextColor;
static uint32 DisabledTextShadowColor;
static uint32 DisabledLineColor;
static uint32 DisabledBkColor;
static uint32 HilightColor;
static uint32 TabTextColor;
static uint32 TabGlowColor;
static FontCharsClass * Fonts[FONT_MAX];
static float ScaleX;
static float ScaleY;
static DynamicVectorClass FontFileList;
static StringClass EventAudioList[EVENT_AUDIO_MAX];
};
#endif //__STYLE_MGR_H