/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/wwuiinput.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/08/02 8:41p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "wwuiinput.h" #include "dialogmgr.h" #include "wwmemlog.h" WWUIInputClass::WWUIInputClass(void) : mIMEManager(NULL) { } WWUIInputClass::~WWUIInputClass(void) { if (mIMEManager) { mIMEManager->Release_Ref(); } } void WWUIInputClass::InitIME(HWND hwnd) { if (mIMEManager == NULL) { mIMEManager = IME::IMEManager::Create(hwnd); if (mIMEManager) { Observer::NotifyMe(*mIMEManager); Observer::NotifyMe(*mIMEManager); } } } IME::IMEManager* WWUIInputClass::GetIME(void) const { if (mIMEManager) { mIMEManager->Add_Ref(); } return mIMEManager; } bool WWUIInputClass::ProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, LRESULT& result) { WWMEMLOG(MEM_GAMEDATA); if (mIMEManager) { if (mIMEManager->ProcessMessage(hwnd, msg, wParam, lParam, result)) { return true; } } result = 0; switch (msg) { case WM_KEYDOWN: return DialogMgrClass::On_Key_Down(wParam, lParam); break; case WM_KEYUP: return DialogMgrClass::On_Key_Up(wParam); break; case WM_CHAR: DialogMgrClass::On_Unicode_Char((wchar_t)wParam); return true; break; default: break; } return false; } void WWUIInputClass::HandleNotification(IME::UnicodeChar& unicode) { DialogMgrClass::On_Unicode_Char(unicode.Subject()); } void WWUIInputClass::HandleNotification(IME::IMEEvent& event) { if (IME::IME_LANGUAGECHANGED == event.GetAction()) { const wchar_t* description = event.Subject()->GetDescription(); DialogMgrClass::Show_IME_Message(description, 2500); } else if (IME::IME_GUIDELINE == event.GetAction()) { wchar_t desc[255]; unsigned long level = event.Subject()->GetGuideline(desc, sizeof(desc)); if (GL_LEVEL_NOGUIDELINE != level) { DialogMgrClass::Show_IME_Message(desc, 30000); } } }