/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/wwuiinput.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/08/02 5:32p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __WWUIINPUT_H #define __WWUIINPUT_H #include "vector3.h" #include "refcount.h" #include "bittype.h" #include "win.h" #include "IMEManager.h" //////////////////////////////////////////////////////////////// // // WWUIInputClass // // This class is used as an input communication mechanism // between WWUI and the outside application. // //////////////////////////////////////////////////////////////// class WWUIInputClass : public RefCountClass, protected Observer, protected Observer { public: //////////////////////////////////////////////////////////////// // Public constructors/destructor //////////////////////////////////////////////////////////////// WWUIInputClass (void); virtual ~WWUIInputClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Mouse Input // // Note: X,Y are screen coordinates, while the Z component is the // mouse wheel position. The Set_Mouse_Position() call should // reset the mouse position in the calling application. Dialogs // use this to snap the mouse to the default control. // virtual const Vector3 & Get_Mouse_Pos (void) const = 0; virtual void Set_Mouse_Pos (const Vector3 &pos) = 0; // // Mouse button input // virtual bool Is_Button_Down (int vk_mouse_button_id) = 0; // // Menu enter/exit callback // // This is used so the controlling application can filter // input while in the menu system (if necessary). // virtual void Enter_Menu_Mode (void) {}; virtual void Exit_Menu_Mode (void) {}; bool ProcessMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, LRESULT& result); void InitIME(HWND hwnd); IME::IMEManager* GetIME(void) const; protected: void HandleNotification(IME::UnicodeChar& unicode); void HandleNotification(IME::IMEEvent&); private: IME::IMEManager* mIMEManager; }; #endif //__WWUIINPUT_H