/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/objlibrary.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 12/03/99 10:51a $* * * * $Revision:: 12 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef OBJLIBRARY_H #define OBJLIBRARY_H #ifndef ALWAYS_H #include "always.h" #endif class PhysicalGameObj; /* ** */ class ObjectLibraryManager { public: // Create an object type from the library static PhysicalGameObj *Create_Object( int type ); static PhysicalGameObj *Create_Object( const char *name ); }; #endif // OBJLIBRARY_H