/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/textwindow.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/28/01 7:00p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __TEXT_WINDOW_H #define __TEXT_WINDOW_H #include "wwstring.h" #include "widestring.h" #include "vector.h" #include "vector3.h" #include "bittype.h" #include "rect.h" #include "render2d.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class Render2DSentenceClass; class RenderObjClass; class TextColumnClass; class SceneClass; //////////////////////////////////////////////////////////////// // // TextWindowClass // //////////////////////////////////////////////////////////////// class TextWindowClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// TextWindowClass (void); ~TextWindowClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (SceneClass *scene); static void Shutdown (void); // // Backdrop methods // void Set_Backdrop (const char *texture_name, const RectClass &screen_rect, const Vector2 &texture_size, const RectClass &endcap_rect, const RectClass &fadeout_rect, const RectClass &textback_rect); void Set_Text_Area (const RectClass &rect) { TextRect = rect; } // // Font control // void Set_Heading_Font (const char *font_name) { HeadingFontName = font_name; } void Set_Text_Font (const char *font_name) { TextFontName = font_name; } // // Column support // void Add_Column (const WCHAR *column_name, float width, const Vector3 &color); bool Remove_Column (int index); void Delete_All_Columns (void); bool Are_Columns_Displayed (void) const { return AreColumnsDisplayed; } void Display_Columns (bool onoff) { AreColumnsDisplayed = onoff; IsViewDirty = true; IsWindowDirty = true; } // // Content control // int Insert_Item (int index, const WCHAR *text); bool Set_Item_Text (int index, int col_index, const WCHAR *text); bool Set_Item_Color (int index, int col_index, const Vector3 &color); bool Set_Item_Data (int index, uint32 user_data); uint32 Get_Item_Data (int index); bool Delete_Item (int index); void Delete_All_Items (void); int Get_Item_Count (void) const; // // Scrolling support // void Scroll_To_Top (void); void Page_Down (void); void Page_Up (void); // // Visibility methods // bool Is_Displayed (void) const { return IsDisplayed; } void Display (bool onoff); int Get_Display_Count (void); float Get_Total_Display_Height (void); // // Rendering methods // void On_Frame_Update (void); void Render (void); private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// void Free_Backdrop (void); void Free_Contents (void); void Free_Renderers (void); void Build_View (void); void Update_View (float *total_height = NULL, bool info_only = false); void Update_Row (int item_index, float y_pos, float *row_height); //////////////////////////////////////////////////////////////// // Private data types //////////////////////////////////////////////////////////////// typedef DynamicVectorClass COLUMN_LIST; //////////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////////// static SceneClass * Scene; //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// int FirstLineIndex; int CurrentDisplayCount; bool IsDisplayed; bool AreColumnsDisplayed; bool IsViewDirty; bool IsWindowDirty; COLUMN_LIST Columns; Render2DSentenceClass * TextRenderers[2]; Render2DClass Backdrop; RectClass TextRect; float ColumnHeight; float LineSpacing; StringClass HeadingFontName; StringClass TextFontName; }; //////////////////////////////////////////////////////////////// // // TextItemClass // //////////////////////////////////////////////////////////////// class TextItemClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// TextItemClass (void) : Name (L""), Color (1, 1, 1), UserData (0) {} TextItemClass (const WCHAR *name) : Name (name), Color (1, 1, 1), UserData (0) {} ~TextItemClass (void) {} //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Name access // const WCHAR * Get_Name (void) const { return Name; } void Set_Name (const WCHAR *name) { Name = name; } // // Color access // const Vector3 & Get_Color (void) const { return Color; } void Set_Color (const Vector3 &color) { Color = color; } // // Color access // uint32 Get_User_Data (void) const { return UserData; } void Set_User_Data (uint32 user_data) { UserData = user_data; } private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// WideStringClass Name; Vector3 Color; uint32 UserData; }; //////////////////////////////////////////////////////////////// // // TextColumnClass // //////////////////////////////////////////////////////////////// class TextColumnClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// TextColumnClass (void) : Width (0) { Reset_Contents (); } ~TextColumnClass (void) { Free_Data (); } //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Name access // const WCHAR * Get_Name (void) const { return Header.Get_Name (); } void Set_Name (const WCHAR *name) { Header.Set_Name (name); } // // Width access // float Get_Width (void) const { return Width; } void Set_Width (float width) { Width = width; } // // Color access // const Vector3 & Get_Color (void) const { return Header.Get_Color (); } void Set_Color (const Vector3 &color) { Header.Set_Color (color); } // // Item access // int Insert_Item (int index, const WCHAR *item_name); int Get_Item_Count (void) const { return Items.Count (); } bool Delete_Item (int index); void Delete_All_Items (void); void Set_Item_Text (int index, const WCHAR *text) { Items[index]->Set_Name (text); } const WCHAR * Get_Item_Text (int index) const { return Items[index]->Get_Name (); } void Set_Item_Color (int index, const Vector3 &color) { Items[index]->Set_Color (color); } const Vector3 & Get_Item_Color (int index) const { return Items[index]->Get_Color (); } void Set_Item_Data (int index, uint32 data) { Items[index]->Set_User_Data (data); } uint32 Get_Item_Data (int index) const { return Items[index]->Get_User_Data (); } // // Cleanup // void Reset_Contents (void); private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// void Free_Data (void); //////////////////////////////////////////////////////////////// // Private data types //////////////////////////////////////////////////////////////// typedef DynamicVectorClass ITEM_LIST; //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// TextItemClass Header; ITEM_LIST Items; float Width; }; #endif //__TEXT_WINDOW_H