/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/clientpingmanager.cpp $* * * * $Author:: Steve_t $* * * * $Modtime:: 12/09/01 6:40p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "clientpingmanager.h" #include #include "systimer.h" #include "gamemode.h" #include "cspingrequestevent.h" #include "cnetwork.h" // // Class statics // int cClientPingManager::PingNumber = 0; DWORD cClientPingManager::TimeSentMs = 0; DWORD cClientPingManager::LastRoundTripPingMs = 0; DWORD cClientPingManager::AvgRoundTripPingMs = 0; bool cClientPingManager::IsAwaitingResponse = false; DWORD cClientPingManager::RoundTripPingSamplesMs[]; //----------------------------------------------------------------------------- void cClientPingManager::Init ( void ) { PingNumber = 0; TimeSentMs = 0; LastRoundTripPingMs = 0; AvgRoundTripPingMs = 0; IsAwaitingResponse = false; for (int i = 0; i < MAX_SAMPLES; i++) { RoundTripPingSamplesMs[i] = 0; } } //----------------------------------------------------------------------------- void cClientPingManager::Think ( void ) { if (GameModeManager::Find("Combat")->Is_Active() && cNetwork::I_Am_Only_Client()) { if (!IsAwaitingResponse) { DWORD time_now_ms = TIMEGETTIME(); if (time_now_ms - TimeSentMs >= MIN_PING_DELAY_MS) { PingNumber++; TimeSentMs = time_now_ms; IsAwaitingResponse = true; cCsPingRequestEvent * p_event = new cCsPingRequestEvent; p_event->Init(PingNumber); } } // // Propagate latency data to combat // CombatManager::Set_Last_Round_Trip_Ping_Ms(LastRoundTripPingMs); CombatManager::Set_Avg_Round_Trip_Ping_Ms(AvgRoundTripPingMs); } } //----------------------------------------------------------------------------- DWORD cClientPingManager::Get_Last_Round_Trip_Ping_Ms ( void ) { return LastRoundTripPingMs; } //----------------------------------------------------------------------------- DWORD cClientPingManager::Get_Avg_Round_Trip_Ping_Ms ( void ) { return AvgRoundTripPingMs; } //----------------------------------------------------------------------------- void cClientPingManager::Compute_Average_Round_Trip_Ping_Ms ( void ) { // // This is the average of MAX_SAMPLES non-zero pings. // AvgRoundTripPingMs = 0; DWORD num_pings = 0; DWORD total_ping = 0; for (int i = 0; i < MAX_SAMPLES; i++) { if (RoundTripPingSamplesMs[i] != 0) { num_pings++; total_ping += RoundTripPingSamplesMs[i]; } } if (num_pings > 0) { AvgRoundTripPingMs = (DWORD)(total_ping / (float) num_pings); } } //----------------------------------------------------------------------------- void cClientPingManager::Response_Received ( int ping_number ) { if (ping_number == PingNumber) { LastRoundTripPingMs = TIMEGETTIME() - TimeSentMs; RoundTripPingSamplesMs[PingNumber % MAX_SAMPLES] = LastRoundTripPingMs; Compute_Average_Round_Trip_Ping_Ms(); IsAwaitingResponse = false; } else { WWDEBUG_SAY(("WARNING: cClientPingManager::Response_Received ping number mismatch (%d, %d)\n", ping_number, PingNumber)); } }