/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgcharacteroptions.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/07/02 10:56a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "dlgcharacteroptions.h" #include "listctrl.h" #include "translatedb.h" #include "string_ids.h" #include "skinpackagemgr.h" #include "skinpackage.h" #include "comboboxctrl.h" #include "purchasesettings.h" #include "viewerctrl.h" #include "physicalgameobj.h" #include "assets.h" #include "savegame.h" //////////////////////////////////////////////////////////////// // // CharacterOptionsMenuClass // //////////////////////////////////////////////////////////////// CharacterOptionsMenuClass::CharacterOptionsMenuClass (void) : UnloadDefs (false), MenuDialogClass (IDD_OPTIONS_CHARACTER) { SkinPackageMgrClass::Reset_List (); SkinPackageMgrClass::Build_List (); return ; } //////////////////////////////////////////////////////////////// // // ~CharacterOptionsMenuClass // //////////////////////////////////////////////////////////////// CharacterOptionsMenuClass::~CharacterOptionsMenuClass (void) { SkinPackageMgrClass::Reset_List (); // // Unload the definitions as necessary // if (UnloadDefs) { DefinitionMgrClass::Free_Definitions (); } return ; } //////////////////////////////////////////////////////////////// // // On_Init_Dialog // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::On_Init_Dialog (void) { Ensure_Definitions_Are_Loaded (); ComboBoxCtrlClass *combo_box = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_PACKAGE_COMBO); if (combo_box != NULL) { const StringClass &curr_package_name = SkinPackageMgrClass::Get_Current_Package ().Get_Name (); // // Add an entry for each package to the combobox // int count = SkinPackageMgrClass::Get_Package_Count (); for (int index = 0; index < count; index ++) { // // Add this entry to the combobox // const StringClass &name = SkinPackageMgrClass::Get_Package (index)->Get_Name (); WideStringClass wide_name; wide_name.Convert_From (name); int item_index = combo_box->Add_String (wide_name); // // Select this entry if its the active package // if (name.Compare_No_Case (curr_package_name) == 0) { combo_box->Set_Curr_Sel (item_index); } } // // Ensure that at least the first entry is selected // int curr_sel = combo_box->Get_Curr_Sel (); if (curr_sel == -1) { curr_sel = 0; combo_box->Set_Curr_Sel (curr_sel); } } // // Fill in the list of characters that can be overridden // Fill_Character_Combobox (); MenuDialogClass::On_Init_Dialog (); return ; } //////////////////////////////////////////////////////////////// // // On_Command // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param) { MenuDialogClass::On_Command (ctrl_id, message_id, param); return ; } //////////////////////////////////////////////////////////////// // // Fill_Character_Combobox // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::Fill_Character_Combobox (void) { PurchaseSettingsDefClass *settings1 = PurchaseSettingsDefClass::Find_Definition (PurchaseSettingsDefClass::TYPE_CLASSES, PurchaseSettingsDefClass::TEAM_GDI); PurchaseSettingsDefClass *settings2 = PurchaseSettingsDefClass::Find_Definition (PurchaseSettingsDefClass::TYPE_CLASSES, PurchaseSettingsDefClass::TEAM_NOD); if (settings1 == NULL || settings2 == NULL) { return ; } ComboBoxCtrlClass *combo_box = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_CHARACTER_COMBO); if (combo_box == NULL) { return ; } // // Fill in the GDI characters // const int MAX_ENTRIES = 10; for (int index = 0; index < MAX_ENTRIES; index ++) { int item_index = combo_box->Add_String (settings1->Get_Name (index)); if (item_index != -1) { combo_box->Set_Item_Data (item_index, settings1->Get_Definition (index)); } } // // Fill in the NOD characters // for (index = 0; index < MAX_ENTRIES; index ++) { int item_index = combo_box->Add_String (settings2->Get_Name (index)); if (item_index != -1) { combo_box->Set_Item_Data (item_index, settings2->Get_Definition (index)); } } // // Select the first entry by default // combo_box->Set_Curr_Sel (0); On_Character_Selected (0); return ; } //////////////////////////////////////////////////////////////// // // On_ComboBoxCtrl_Sel_Change // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::On_ComboBoxCtrl_Sel_Change ( ComboBoxCtrlClass * combo_ctrl, int ctrl_id, int old_sel, int new_sel ) { if (ctrl_id == IDC_PACKAGE_COMBO) { // // Select the current package and populate the skin list control // SkinPackageMgrClass::Set_Current_Package (new_sel); } else if (ctrl_id == IDC_CHARACTER_COMBO) { On_Character_Selected (new_sel); } return ; } //////////////////////////////////////////////////////////////// // // On_Character_Selected // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::On_Character_Selected (int index) { ComboBoxCtrlClass *combo_box = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_CHARACTER_COMBO); if (combo_box == NULL) { return ; } // // Display the model for this purchase // uint32 definition_id = combo_box->Get_Item_Data (index); Display_Default_Model (definition_id); return ; } //////////////////////////////////////////////////////////////// // // Display_Default_Model // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::Display_Default_Model (int definition_id) { // // Lookup the definition that goes with this character // DefinitionClass *definition = DefinitionMgrClass::Find_Definition (definition_id); if (definition != NULL) { PhysicalGameObjDef *phys_game_obj_def = static_cast (definition); // // Now, lookup the physics definition that this game object uses // DefinitionClass *phys_def = DefinitionMgrClass::Find_Definition (phys_game_obj_def->Get_Phys_Def_ID ()); if (phys_def != NULL) { // // Display the model that this physics definition requires // const char *model_name = ((PhysDefClass *)phys_def)->Get_Model_Name (); Display_Model (model_name); } } return ; } //////////////////////////////////////////////////////////////// // // Display_Model // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::Display_Model (const char *model_name) { ViewerCtrlClass *viewer_ctrl = (ViewerCtrlClass *)Get_Dlg_Item (IDC_MODEL_VIEWER); if (viewer_ctrl == NULL) { return ; } // // Create and display model // RenderObjClass *model = ::Create_Render_Obj_From_Filename (model_name); viewer_ctrl->Set_Model (model); viewer_ctrl->Set_Animation ("S_A_HUMAN.H_A_A0A0"); viewer_ctrl->Set_Interface_Mode (ViewerCtrlClass::Z_ROTATION, 45.0F); return ; } //////////////////////////////////////////////////////////////// // // Ensure_Definitions_Are_Loaded // //////////////////////////////////////////////////////////////// void CharacterOptionsMenuClass::Ensure_Definitions_Are_Loaded (void) { if (DefinitionMgrClass::Get_First () != NULL) { return ; } // // Force load the definitions as necessary // SaveGameManager::Load_Definitions (); UnloadDefs = true; return ; }