/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgmpwolquickmatch.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 6/20/01 2:16p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "dlgmpwolquickmatch.h" #include "dlgmpwolquickmatchoptions.h" #include "dlgmpwolgamelist.h" //////////////////////////////////////////////////////////////// // // MPWolQuickMatchMenuClass // //////////////////////////////////////////////////////////////// MPWolQuickMatchMenuClass::MPWolQuickMatchMenuClass (void) : MenuDialogClass (IDD_MP_WOL_QUICKMATCH) { return ; } //////////////////////////////////////////////////////////////// // // On_Init_Dialog // //////////////////////////////////////////////////////////////// void MPWolQuickMatchMenuClass::On_Init_Dialog (void) { MenuDialogClass::On_Init_Dialog (); return ; } //////////////////////////////////////////////////////////////// // // On_Command // //////////////////////////////////////////////////////////////// void MPWolQuickMatchMenuClass::On_Command (int ctrl_id, int message_id, DWORD param) { switch (ctrl_id) { case IDC_MP_WOL_QUICK_MATCH_BUTTON: break; case IDC_MP_WOL_QUICK_MATCH_COOP_BUTTON: break; case IDC_MP_WOL_QUICK_MATCH_OPTIONS_BUTTON: START_DIALOG (MPWolQuickMatchOptionsMenuClass); break; case IDC_MP_WOL_ADVANCED_LISTINGS_BUTTON: START_DIALOG (MPWolGameListMenuClass); break; } MenuDialogClass::On_Command (ctrl_id, message_id, param); return ; }