/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/donateevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 12/06/01 5:13p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "donateevent.h" #include #include #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "gameobjmanager.h" #include "playermanager.h" #include "apppackettypes.h" #include "sctextobj.h" #include "translatedb.h" #include "string_ids.h" // // Class statics // const int cDonateEvent::MinimumAcceptableDonation = 100; DECLARE_NETWORKOBJECT_FACTORY(cDonateEvent, NETCLASSID_DONATEEVENT); //----------------------------------------------------------------------------- cDonateEvent::cDonateEvent(void) { SenderId = 0; Amount = 0; RecipientId = 0; Set_App_Packet_Type(APPPACKETTYPE_DONATEEVENT); } //----------------------------------------------------------------------------- void cDonateEvent::Init(int amount, int recipient_id) { WWASSERT(cNetwork::I_Am_Client()); WWASSERT(amount >= MinimumAcceptableDonation); SenderId = cNetwork::Get_My_Id(); Amount = amount; RecipientId = recipient_id; Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); if (cNetwork::I_Am_Server()) { Act(); } else { Set_Object_Dirty_Bit(0, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cDonateEvent::Act(void) { WWASSERT(cNetwork::I_Am_Server()); cPlayer * p_donor = cPlayerManager::Find_Player(SenderId); cPlayer * p_recipient = cPlayerManager::Find_Player(RecipientId); if (p_donor != NULL && p_recipient != NULL && Amount >= cDonateEvent::Get_Minimum_Acceptable_Donation() && (p_donor->Get_Player_Type() == p_recipient->Get_Player_Type()) && p_donor->Get_Money() >= Amount) { p_donor->Increment_Money(-Amount); p_recipient->Increment_Money(Amount); // // Notify recipient // WideStringClass text; text.Format(L"%s (%d %s, %s).", TRANSLATE(IDS_MP_DONATION_RECEIVED), Amount, TRANSLATE(IDS_MP_MONEY), p_donor->Get_Name()); cScTextObj * p_message = new cScTextObj; p_message->Init(text, TEXT_MESSAGE_PRIVATE, false, HOST_TEXT_SENDER, p_recipient->Get_Id()); } Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cDonateEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Client()); cNetEvent::Export_Creation(packet); WWASSERT(SenderId > 0); WWASSERT(RecipientId > 0); packet.Add(SenderId); packet.Add(Amount); packet.Add(RecipientId); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cDonateEvent::Import_Creation(BitStreamClass & packet) { cNetEvent::Import_Creation(packet); WWASSERT(cNetwork::I_Am_Server()); packet.Get(SenderId); packet.Get(Amount); packet.Get(RecipientId); WWASSERT(SenderId > 0); WWASSERT(RecipientId > 0); Act(); }