/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/godmodeevent.cpp $* * * * $Author:: Steve_t $* * * * $Modtime:: 12/24/01 2:10p $* * * * $Revision:: 10 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "godmodeevent.h" #include #include #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "playermanager.h" #include "gameobjmanager.h" #include "devoptions.h" #include "textdisplay.h" #include "apppackettypes.h" #include "realcrc.h" DECLARE_NETWORKOBJECT_FACTORY(cGodModeEvent, NETCLASSID_GODMODEEVENT); //----------------------------------------------------------------------------- cGodModeEvent::cGodModeEvent(void) { SenderId = 0; Set_App_Packet_Type(APPPACKETTYPE_GODMODEEVENT); } //----------------------------------------------------------------------------- void cGodModeEvent::Init(StringClass & password) { WWASSERT(cNetwork::I_Am_Client()); SenderId = cNetwork::Get_My_Id(); Password = password; Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); if (cNetwork::I_Am_Server()) { Act(); } else { Set_Object_Dirty_Bit(0, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cGodModeEvent::Act(void) { WWASSERT(cNetwork::I_Am_Server()); #ifdef WWDEBUG if (!Password.Is_Empty()) { WWDEBUG_SAY(("mike %u\n", CRC_Stringi(Password))); } if (cDevOptions::IBelieveInGod.Is_True() || CRC_Stringi(Password) == 4014842490) { cPlayer * p_player = cPlayerManager::Find_Player(SenderId); if (p_player != NULL) { p_player->Invulnerable.Toggle(); p_player->Mark_As_Modified(); if (p_player->Invulnerable.Is_True()) { // // Free weapons and keys! // SoldierGameObj * p_soldier = GameObjManager::Find_Soldier_Of_Client_ID(p_player->Get_Id()); if (p_soldier != NULL) { p_soldier->Give_All_Weapons(); for (int i = 0; i < 32; i++) { p_soldier->Give_Key(i); } } // // Shitloads of cash ! // p_player->Increment_Money(100000); } } } else { if (Get_Text_Display()) { WWASSERT(Get_Text_Display() != NULL); Get_Text_Display()->Print_System("God status toggle request ignored due to your atheism."); } } #endif // WWDEBUG Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cGodModeEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Client()); cNetEvent::Export_Creation(packet); WWASSERT(SenderId > 0); packet.Add(SenderId); packet.Add_Terminated_String((LPCSTR) Password, true); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cGodModeEvent::Import_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Import_Creation(packet); packet.Get(SenderId); packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true); WWASSERT(SenderId > 0); Act(); }