/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/multihud.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 1/24/02 8:38p $* * * * $Revision:: 50 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef MULTIHUD_H #define MULTIHUD_H #if defined(_MSV_VER) #pragma once #endif #include "always.h" #include "gamemode.h" #include "bittype.h" class SmartGameObj; class Render2DTextClass; class Render2DSentenceClass; class Font3DInstanceClass; class NetworkObjectClass; class WideStringClass; enum PlayerlistFormatEnum { PLAYERLIST_FORMAT_TINY, PLAYERLIST_FORMAT_MEDIUM, PLAYERLIST_FORMAT_FULL, }; //----------------------------------------------------------------------------- class MultiHUDClass : public GameModeClass { public: static void Init(void); static void Shutdown(void); static void Think(void); static void Render(void); static void Toggle(); static bool Is_On(); static void Render_Text(WideStringClass & text, float x, float y, ULONG color = 0xFFFFFFFF); static void Show_Player_Names(void); #ifdef WWDEBUG static void Render_Debug_Text(LPCSTR text, float x, float y, ULONG color = 0xFFFFFFFF); static void Show_Import_State_Counts(NetworkObjectClass *object); static void Show_Distance_And_Priority(NetworkObjectClass *object); static void Show_Player_Rhost_Data(SmartGameObj * smart_obj); static void Show_Description(NetworkObjectClass * p_object, float height_offset, float max_distance); static void Show_Spawner_Data(void); static void Show_Client_Rhost_Data(void); #endif static void Set_Bottom_Text_Y_Pos(float y) {BottomTextYPos = y;} static float Get_Bottom_Text_Y_Pos(void) {return BottomTextYPos;} /* static void Set_Verbose_Lists(bool flag) {VerboseLists = flag;} static bool Get_Verbose_Lists(void) {return VerboseLists;} static bool Toggle_Verbose_Lists(void) {VerboseLists = !VerboseLists; return VerboseLists;} */ static void Set_Playerlist_Format(PlayerlistFormatEnum playerlist_format) {PlayerlistFormat = playerlist_format;} static PlayerlistFormatEnum Get_Playerlist_Format(void) {return PlayerlistFormat;} //static void Next_Playerlist_Format(void) {PlayerlistFormat++;} static void Next_Playerlist_Format(void); private: static const float MAX_OVERLAY_DISTANCE_M; static const float Y_INCREMENT_FACTOR; static float BottomTextYPos; #ifdef WWDEBUG static Render2DTextClass * PTextRenderer; static Font3DInstanceClass * PFont; #endif // WWDEBUG static Render2DSentenceClass* NameRenderer; //static bool VerboseLists; static bool IsOn; static PlayerlistFormatEnum PlayerlistFormat; }; //----------------------------------------------------------------------------- #endif // MULTIHUD_H