/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/suicideevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 12/01/01 1:38p $* * * * $Revision:: 9 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "suicideevent.h" #include #include #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "gameobjmanager.h" #include "apppackettypes.h" #include "playermanager.h" #include "sctextobj.h" #include "translatedb.h" #include "string_ids.h" DECLARE_NETWORKOBJECT_FACTORY(cSuicideEvent, NETCLASSID_SUICIDEEVENT); //----------------------------------------------------------------------------- cSuicideEvent::cSuicideEvent(void) { SenderId = 0; Set_App_Packet_Type(APPPACKETTYPE_SUICIDEEVENT); } //----------------------------------------------------------------------------- void cSuicideEvent::Init(void) { WWASSERT(cNetwork::I_Am_Client()); SenderId = cNetwork::Get_My_Id(); Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); if (cNetwork::I_Am_Server()) { Act(); } else { Set_Object_Dirty_Bit(0, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cSuicideEvent::Act(void) { WWASSERT(cNetwork::I_Am_Server()); WWDEBUG_SAY(("Client %d committed suicide.\n", SenderId)); SmartGameObj * p_soldier = GameObjManager::Find_Soldier_Of_Client_ID(SenderId); if (p_soldier != NULL) { p_soldier->Set_Delete_Pending(); } // // Increment Deaths // cPlayer * p_player = cPlayerManager::Find_Player(SenderId); if (p_player != NULL) { //p_player->Increment_Deaths(); p_player->Set_Money(0); } // // Tell everyone // WideStringClass text; //text.Format(L"_%s_committed_suicide_", p_player->Get_Name()); text.Format(L"%s %s", p_player->Get_Name(), TRANSLATE(IDS_MP_COMMITTED_SUICIDE)); cScTextObj * p_message = new cScTextObj; p_message->Init(text, TEXT_MESSAGE_PUBLIC, false, HOST_TEXT_SENDER, -1); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cSuicideEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Client()); cNetEvent::Export_Creation(packet); WWASSERT(SenderId > 0); packet.Add(SenderId); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cSuicideEvent::Import_Creation(BitStreamClass & packet) { cNetEvent::Import_Creation(packet); WWASSERT(cNetwork::I_Am_Server()); packet.Get(SenderId); WWASSERT(SenderId > 0); Act(); }