/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : PhysTest * * * * $Archive:: /Commando/Code/Tests/PhysTest/PhysTestSaveSystem.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 11/02/00 6:20p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "StdAfx.h" #include "PhysTestSaveSystem.h" #include "MainFrm.h" #include "chunkio.h" /* ** Instantiate the Save-System */ PhysTestSaveSystemClass _PhysTestSaveSystem; uint32 PhysTestSaveSystemClass::Chunk_ID(void) const { return PHYSTEST_CHUNKID_SUBSYSTEM; } bool PhysTestSaveSystemClass::Save(ChunkSaveClass &csave) { csave.Begin_Chunk(CHUNKID_MAINFRAME); ((CMainFrame *)(::AfxGetMainWnd()))->Save(csave); csave.End_Chunk(); return true; } bool PhysTestSaveSystemClass::Load(ChunkLoadClass &cload) { while (cload.Open_Chunk()) { switch (cload.Cur_Chunk_ID()) { case CHUNKID_MAINFRAME: ((CMainFrame *)(::AfxGetMainWnd()))->Load(cload); break; } cload.Close_Chunk(); } return true; }