/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // RenderDeviceDialog.cpp : implementation file // #include "stdafx.h" #include "phystest.h" #include "RenderDeviceDialog.h" #include "ww3d.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CRenderDeviceDialog dialog CRenderDeviceDialog::CRenderDeviceDialog(CWnd* pParent /*=NULL*/) : CDialog(CRenderDeviceDialog::IDD, pParent) { //{{AFX_DATA_INIT(CRenderDeviceDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CRenderDeviceDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CRenderDeviceDialog) DDX_Control(pDX, IDC_RENDER_DEVICE_COMBO, m_RenderDeviceCombo); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CRenderDeviceDialog, CDialog) //{{AFX_MSG_MAP(CRenderDeviceDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CRenderDeviceDialog message handlers BOOL CRenderDeviceDialog::OnInitDialog() { CDialog::OnInitDialog(); // plug all of the render device names into the combo box for (int i=0; i