# Microsoft Developer Studio Project File - Name="movietest" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=movietest - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "movietest.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "movietest.mak" CFG="movietest - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "movietest - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "movietest - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/Commando/Code/Tests/movietest", TCOAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "movietest - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\sr130\sr.h" /I "..\..\Library" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib winmm.lib library.lib wwmath.lib ww3d.lib sr.lib /nologo /subsystem:windows /machine:I386 /out:"Run/movietest.exe" /libpath:"..\..\libs\Release" /libpath:"..\..\sr130\release" !ELSEIF "$(CFG)" == "movietest - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\sr130\sr.h" /I "..\..\Library" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib winmm.lib library.lib wwmath.lib ww3d.lib srdb.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"Run/movietest_d.exe" /libpath:"..\..\libs\Debug" /libpath:"..\..\sr130\debug" # Begin Special Build Tool SOURCE=$(InputPath) PostBuild_Cmds=copy debug\movietest.map run\ # End Special Build Tool !ENDIF # Begin Target # Name "movietest - Win32 Release" # Name "movietest - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp,c" # Begin Source File SOURCE=.\_GLOBALS.CPP # End Source File # Begin Source File SOURCE=.\_viewpt.cpp # End Source File # Begin Source File SOURCE=.\_world.cpp # End Source File # Begin Source File SOURCE=.\init.cpp # End Source File # Begin Source File SOURCE=.\mainloop.cpp # End Source File # Begin Source File SOURCE=.\shutdown.cpp # End Source File # Begin Source File SOURCE=.\WINMAIN.CPP # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h" # Begin Source File SOURCE=.\_GLOBALS.H # End Source File # Begin Source File SOURCE=.\_viewpt.h # End Source File # Begin Source File SOURCE=.\_world.h # End Source File # Begin Source File SOURCE=.\init.h # End Source File # Begin Source File SOURCE=.\mainloop.h # End Source File # Begin Source File SOURCE=.\shutdown.h # End Source File # Begin Source File SOURCE=.\WINMAIN.H # End Source File # End Group # End Target # End Project