/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/FileLocations.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/31/02 1:56p $* * * * $Revision:: 24 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __FILE_LOCATIONS_H #define __FILE_LOCATIONS_H /////////////////////////////////////////////////////////////////////////////////////// // // Constants // /////////////////////////////////////////////////////////////////////////////////////// const TCHAR * const ALWAYS_INI_PATH = TEXT ("INI\\Always.ini"); const TCHAR * const PRESET_INI_PATH = TEXT ("INI\\GlobalPresetLib.INI"); const TCHAR * const PROPERTY_INI_PATH = TEXT ("INI\\PropertyPresets.INI"); const TCHAR * const SERIAL_INI_PATH = TEXT ("INI\\Serial.INI"); const TCHAR * const TRANS_INI_PATH = TEXT ("INI\\TransitionPresets.INI"); const TCHAR * const UPDATE_INI_PATH = TEXT ("INI\\UpdateInfo.INI"); const TCHAR * const TEMP_INI_PATH = TEXT ("INI\\TempPresets.INI"); const TCHAR * const ALWAYS_INI_DIR = TEXT ("ALWAYS\\INI"); const TCHAR * const ALWAYS_DEP_INI_PATH = TEXT ("INI\\always_dep.ini"); const TCHAR * const OBJECTS_DDB_PATH = TEXT ("presets\\objects.ddb"); const TCHAR * const TEMP_DB_PATH = TEXT ("Presets\\temps20.ddb"); const TCHAR * const TEMP_DB_FILENAME = TEXT ("temps20.ddb"); const TCHAR * const PRESETS_PATH = TEXT ("Presets"); const TCHAR * const CONV_DB_PATH = TEXT ("Presets\\conv10.cdb"); const TCHAR * const CONV_DB_FILENAME = TEXT ("conv10.cdb"); const TCHAR * const STRINGS_DB_PATH = TEXT ("Always\\TranslationDB\\strings.tdb"); const TCHAR * const STRINGS_DB_NAME = TEXT ("strings.tdb"); const TCHAR * const WEATHER_DIR = TEXT ("Always\\Weather"); const TCHAR * const SKY_DIR = TEXT ("Always\\Sky"); const TCHAR * const DAZZLE_INI_PATH = TEXT ("Always\\INI\\Dazzle.ini"); const TCHAR * const SHATTER_DIR = TEXT ("Always\\Shatter"); const TCHAR * const COMMAND_ASSET_NAME = TEXT ("C_HAVOC"); const TCHAR * const CHAR_ANIMS_PATH = TEXT ("Always\\Characters\\Anims"); const TCHAR * const DEF_ASSET_PATH = TEXT ("Projects\\Commando\\Assets"); const TCHAR * const SCRIPTS_PATH = TEXT ("Scripts"); const TCHAR * const HUMAN_SKEL_PATH = TEXT ("Characters\\s_a_human.w3d"); const TCHAR * const DEF_VSS_DB = TEXT ("\\\\mobius\\project7\\projects\\renegade\\asset management\\asset database\\srcsafe.ini"); const TCHAR * const GLOBAL_TEXTURE_PATH = TEXT ("\\\\mobius\\project7\\projects\\renegade\\art\\_source\\texturemaps"); const TCHAR * const LEVELS_ASSET_DIR = TEXT ("Levels"); #endif //__FILE_LOCATIONS_H