/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_GOTOOBJECTBYIDDIALOG_H__70084A26_45E6_4AC2_81D5_1E258D56BA0D__INCLUDED_) #define AFX_GOTOOBJECTBYIDDIALOG_H__70084A26_45E6_4AC2_81D5_1E258D56BA0D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // // GotoObjectByIDDialogClass // ///////////////////////////////////////////////////////////////////////////// class GotoObjectByIDDialogClass : public CDialog { // Construction public: GotoObjectByIDDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GotoObjectByIDDialogClass) enum { IDD = IDD_GOTO_OBJECT_BY_ID }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GotoObjectByIDDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GotoObjectByIDDialogClass) virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GOTOOBJECTBYIDDIALOG_H__70084A26_45E6_4AC2_81D5_1E258D56BA0D__INCLUDED_)