/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : W3DView * * * * $Archive:: /VSS_Sync/W3DView/EmitterInstanceList.cpp $Modtime:: $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "StdAfx.H" #include "EmitterInstanceList.H" #include "Utils.H" ///////////////////////////////////////////////////////////////////// // // ~EmitterInstanceListClass // ///////////////////////////////////////////////////////////////////// EmitterInstanceListClass::~EmitterInstanceListClass (void) { Free_List (); return ; } ///////////////////////////////////////////////////////////////////// // // Free_List // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Free_List (void) { // // Release our hold on each of the emitter pointers // for (int index = 0; index < m_List.Count (); index ++) { MEMBER_RELEASE (m_List[index]); } m_List.Delete_All (); return ; } ///////////////////////////////////////////////////////////////////// // // Add_Emitter // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Add_Emitter (ParticleEmitterClass *emitter) { ASSERT (emitter != NULL); if (emitter != NULL) { // // If this is the first emitter in the list, then initialize // the definition to it's state // if (m_List.Count () == 0) { ParticleEmitterDefClass *def = emitter->Build_Definition (); if (def != NULL) { ParticleEmitterDefClass::operator= (*def); SAFE_DELETE (def); } } // // Add this emitter to the list and put a hold on its reference // SAFE_ADD_REF (emitter); m_List.Add (emitter); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Velocity // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Velocity (const Vector3 &value) { ParticleEmitterDefClass::Set_Velocity (value); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Set_Base_Velocity (value); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Acceleration // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Acceleration (const Vector3 &value) { ParticleEmitterDefClass::Set_Acceleration (value); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Set_Acceleration (value); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Burst_Size // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Burst_Size (unsigned int count) { ParticleEmitterDefClass::Set_Burst_Size (count); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Set_Burst_Size (count); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Outward_Vel // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Outward_Vel (float value) { ParticleEmitterDefClass::Set_Outward_Vel (value); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Set_Outwards_Velocity (value); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Vel_Inherit // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Vel_Inherit (float value) { ParticleEmitterDefClass::Set_Vel_Inherit (value); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Set_Velocity_Inheritance_Factor (value); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Velocity_Random // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Velocity_Random (Vector3Randomizer *randomizer) { ParticleEmitterDefClass::Set_Velocity_Random (randomizer); if (randomizer != NULL) { // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Set_Velocity_Randomizer (randomizer->Clone ()); } } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Color_Keyframes // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Color_Keyframes (ParticlePropertyStruct &keyframes) { // // Make sure tha any value that is supposed to go to zero, really // does even if its got a randomizer. // if ( (keyframes.Rand.X != 0) || (keyframes.Rand.Y != 0) || (keyframes.Rand.Z != 0)) { for (UINT index = 0; index < keyframes.NumKeyFrames; index ++) { if ((keyframes.Values[index].X <= 0.000001F) && (keyframes.Values[index].Y <= 0.000001F) && (keyframes.Values[index].Z <= 0.000001F)) { keyframes.Values[index].X = -keyframes.Rand.X; keyframes.Values[index].Y = -keyframes.Rand.Y; keyframes.Values[index].Z = -keyframes.Rand.Z; } } } ParticleEmitterDefClass::Set_Color_Keyframes (keyframes); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Reset_Colors (keyframes); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Opacity_Keyframes // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Opacity_Keyframes (ParticlePropertyStruct &keyframes) { // // Make sure tha any value that is supposed to go to zero, really // does even if its got a randomizer. // if (keyframes.Rand != 0) { for (UINT index = 0; index < keyframes.NumKeyFrames; index ++) { if (keyframes.Values[index] <= 0.000001F) { keyframes.Values[index] = -keyframes.Rand; } } } ParticleEmitterDefClass::Set_Opacity_Keyframes (keyframes); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Reset_Opacity (keyframes); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Size_Keyframes // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Size_Keyframes (ParticlePropertyStruct &keyframes) { // // Make sure tha any value that is supposed to go to zero, really // does even if its got a randomizer. // if (keyframes.Rand != 0) { for (UINT index = 0; index < keyframes.NumKeyFrames; index ++) { if (keyframes.Values[index] <= 0.000001F) { keyframes.Values[index] = -keyframes.Rand; } } } ParticleEmitterDefClass::Set_Size_Keyframes (keyframes); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Reset_Size (keyframes); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Rotation_Keyframes // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Rotation_Keyframes (ParticlePropertyStruct &keyframes, float orient_rnd) { ParticleEmitterDefClass::Set_Rotation_Keyframes (keyframes, orient_rnd); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Reset_Rotations (keyframes, orient_rnd); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Frame_Keyframes // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Frame_Keyframes (ParticlePropertyStruct &keyframes) { ParticleEmitterDefClass::Set_Frame_Keyframes (keyframes); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Reset_Frames (keyframes); } return ; } ///////////////////////////////////////////////////////////////////// // // Set_Blur_Time_Keyframes // ///////////////////////////////////////////////////////////////////// void EmitterInstanceListClass::Set_Blur_Time_Keyframes (ParticlePropertyStruct &keyframes) { ParticleEmitterDefClass::Set_Blur_Time_Keyframes (keyframes); // // Pass this setting onto the emitters immediately // for (int index = 0; index < m_List.Count (); index ++) { m_List[index]->Reset_Blur_Times (keyframes); } return ; } /////////////////////////////////////////////////////////////////////////////////// // // Get_Color_Keyframes // void EmitterInstanceListClass::Get_Color_Keyframes (ParticlePropertyStruct &keyframes) const { ParticleEmitterDefClass::Get_Color_Keyframes (keyframes); // // Normalize the data // for (UINT index = 0; index < keyframes.NumKeyFrames; index ++) { if (keyframes.Values[index].X <= 0.000001F) { keyframes.Values[index].X = 0; } if (keyframes.Values[index].Y <= 0.000001F) { keyframes.Values[index].Y = 0; } if (keyframes.Values[index].Z <= 0.000001F) { keyframes.Values[index].Z = 0; } } return ; } /////////////////////////////////////////////////////////////////////////////////// // // Get_Opacity_Keyframes // void EmitterInstanceListClass::Get_Opacity_Keyframes (ParticlePropertyStruct &keyframes) const { ParticleEmitterDefClass::Get_Opacity_Keyframes (keyframes); // // Normalize the data // for (UINT index = 0; index < keyframes.NumKeyFrames; index ++) { if (keyframes.Values[index] <= 0.000001F) { keyframes.Values[index] = 0; } } return ; } /////////////////////////////////////////////////////////////////////////////////// // // Get_Size_Keyframes // void EmitterInstanceListClass::Get_Size_Keyframes (ParticlePropertyStruct &keyframes) const { ParticleEmitterDefClass::Get_Size_Keyframes (keyframes); // // Normalize the data // for (UINT index = 0; index < keyframes.NumKeyFrames; index ++) { if (keyframes.Values[index] <= 0.000001F) { keyframes.Values[index] = 0; } } return ; }