# Microsoft Developer Studio Project File - Name="W3DView" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=W3DView - Win32 Compressed !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "W3DView.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "W3DView.mak" CFG="W3DView - Win32 Compressed" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "W3DView - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "W3DView - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "W3DView - Win32 Profile" (based on "Win32 (x86) Application") !MESSAGE "W3DView - Win32 Compressed" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Commando/Code/Tools/W3DView", XRWAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "W3DView - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /machine:I386 /out:"Run/W3DView.exe" /libpath:"..\..\Libs\release" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib" !ELSEIF "$(CFG)" == "W3DView - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WWDEBUG" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Run/W3DViewD.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib" !ELSEIF "$(CFG)" == "W3DView - Win32 Profile" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Profile" # PROP BASE Intermediate_Dir "Profile" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Profile" # PROP Intermediate_Dir "Profile" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\sr\sr.h" /I "..\..\srsdk1x\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\wwctrl" /I "..\..\wwsaveload" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /Ob2 /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "WWDEBUG" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 wwsaveload.lib wwctrl.lib sr.lib wwdebug.lib wwmath.lib ww3d.lib wwlib.lib vfw32.lib winmm.lib version.lib /nologo /subsystem:windows /machine:I386 /out:"Profile/W3DView.exe" /libpath:"..\..\Libs\release" /libpath:"..\..\srsdk1x\msvc6\lib\release" # ADD LINK32 ..\..\miles6\lib\win\mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"Profile\W3DView.exe" /libpath:"..\..\Libs\profile" /libpath:"..\..\srsdk1x\msvc6\lib\release" /libpath:"..\..\directx\lib" !ELSEIF "$(CFG)" == "W3DView - Win32 Compressed" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Compressed" # PROP BASE Intermediate_Dir "Compressed" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Compressed" # PROP Intermediate_Dir "Compressed" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\wwctrl" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "WWDEBUG" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\wwctrl" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "WWDEBUG" /D "VIEW_COMPRESSED" /YX"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 wwctrld.lib mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Compressed/W3DViewC.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib" # ADD LINK32 wwctrld.lib mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2C.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Compressed\W3DViewC.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib" !ENDIF # Begin Target # Name "W3DView - Win32 Release" # Name "W3DView - Win32 Debug" # Name "W3DView - Win32 Profile" # Name "W3DView - Win32 Compressed" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\AddToLineupDialog.cpp # End Source File # Begin Source File SOURCE=.\AdvancedAnimSheet.cpp # End Source File # Begin Source File SOURCE=.\AggregateNameDialog.cpp # End Source File # Begin Source File SOURCE=.\AmbientLightDialog.cpp # End Source File # Begin Source File SOURCE=.\AnimatedSoundOptionsDialog.cpp # End Source File # Begin Source File SOURCE=.\AnimationPropPage.cpp # End Source File # Begin Source File SOURCE=.\AnimationSpeed.cpp # End Source File # Begin Source File SOURCE=.\AnimMixingPage.cpp # End Source File # Begin Source File SOURCE=.\AnimReportPage.cpp # End Source File # Begin Source File SOURCE=.\AssetInfo.cpp # End Source File # Begin Source File SOURCE=.\AssetPropertySheet.cpp # End Source File # Begin Source File SOURCE=.\BackgroundBMPDialog.cpp # 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