/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_) #define AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SurrenderWnd.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSurrenderWnd window class CameraClass; class SimpleSceneClass; class RenderObjClass; class HAnimClass; class Text2DObjClass; class ConvertClass; class CSurrenderWnd : public CWnd { // Construction public: CSurrenderWnd(CWnd *cwnd, int driver, int width, int height, int bitdepth, bool run_in_window); void RemoveSubclass(); // Attributes public: CameraClass *m_Camera; CameraClass *m_TextCamera; SimpleSceneClass *m_Scene; SimpleSceneClass *m_TextScene; RenderObjClass *m_RObj; Text2DObjClass *m_Text; HAnimClass *m_Motion; CWnd *m_CWnd; int m_MotionTime; HWND m_RenderHWnd; int m_FrameRate; LONG m_SubClass; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSurrenderWnd) //}}AFX_VIRTUAL // Implementation public: virtual ~CSurrenderWnd(); // Generated message map functions protected: //{{AFX_MSG(CSurrenderWnd) afx_msg void OnPaint(); afx_msg void OnClose(); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_)