/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * $Archive: /Commando/Code/WWOnline/GameResField.h $ * * DESCRIPTION * * PROGRAMMER * $Author: Denzil_l $ * * VERSION INFO * $Revision: 2 $ * $Modtime: 8/15/01 5:49p $ * ******************************************************************************/ #pragma once #ifndef __GAMERESFIELD_H__ #define __GAMERESFIELD_H__ namespace WWOnline { class GameResPacket; #define GAMERESFIELD_HEADER_SIZE (sizeof(GameResField) - (sizeof(void *) * 2)) class GameResField { public: enum Type { TYPE_CHAR = 1, TYPE_UNSIGNED_CHAR, TYPE_SHORT, TYPE_UNSIGNED_SHORT, TYPE_LONG, TYPE_UNSIGNED_LONG, TYPE_STRING, TYPE_CHUNK = 20 }; friend class GameResPacket; // Define constructors to be able to create all the different kinds // of fields. GameResField(void) {}; GameResField(char *id, char data); GameResField(char *id, unsigned char data); GameResField(char *id, short data); GameResField(char *id, unsigned short data); GameResField(char *id, long data); GameResField(char *id, unsigned long data); GameResField(char *id, char *data); GameResField(char *id, void *data, int length); ~GameResField(); void Host_To_Net(void); void Net_To_Host(void); #ifdef _DEBUG void DebugDump(void); #endif private: char mID[4]; unsigned short mDataType; unsigned short mSize; void* mData; GameResField* mNext; }; } // namespace WWOnline #endif __GAMERESFIELD_H__