/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : ww3d2 * * * * $Archive:: /Commando/Code/ww3d2/animatedsoundmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 12/13/01 6:05p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __ANIMATEDSOUNDMGR_H #define __ANIMATEDSOUNDMGR_H #include "simplevec.h" #include "vector.h" #include "hashtemplate.h" ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// class HTreeClass; class HAnimClass; class Matrix3D; ////////////////////////////////////////////////////////////////////// // // AnimatedSoundMgrClass // ////////////////////////////////////////////////////////////////////// class AnimatedSoundMgrClass { public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Initialization and shutdown // static void Initialize (const char *ini_filename = NULL); static void Shutdown (void); // // Sound playback // static bool Does_Animation_Have_Embedded_Sounds (HAnimClass *anim); static float Trigger_Sound (HAnimClass *anim, float old_frame, float new_frame, const Matrix3D &tm); private: /////////////////////////////////////////////////////////////////// // Private data types /////////////////////////////////////////////////////////////////// typedef struct { int Frame; int SoundDefinitionID; } ANIM_SOUND_INFO; typedef SimpleDynVecClass ANIM_SOUND_LIST; /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// static HashTemplateClass AnimationNameHash; static DynamicVectorClass AnimSoundLists; /////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////// static ANIM_SOUND_LIST * Find_Sound_List (HAnimClass *anim); }; #endif //__ANIMATEDSOUNDMGR_H