/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WW3D * * * * $Archive:: /Commando/Code/ww3d2/formconv.cpp $* * * * Original Author:: Nathaniel Hoffman * * * * $Author:: Jani_p $* * * * $Modtime:: 7/16/01 1:33p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "formconv.h" D3DFORMAT WW3DFormatToD3DFormatConversionArray[WW3D_FORMAT_COUNT] = { D3DFMT_UNKNOWN, D3DFMT_R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_A4R4G4B4, D3DFMT_R3G3B2, D3DFMT_A8, D3DFMT_A8R3G3B2, D3DFMT_X4R4G4B4, D3DFMT_A8P8, D3DFMT_P8, D3DFMT_L8, D3DFMT_A8L8, D3DFMT_A4L4, D3DFMT_V8U8, // Bumpmap D3DFMT_L6V5U5, // Bumpmap D3DFMT_X8L8V8U8, // Bumpmap D3DFMT_DXT1, D3DFMT_DXT2, D3DFMT_DXT3, D3DFMT_DXT4, D3DFMT_DXT5 }; /* #define HIGHEST_SUPPORTED_D3DFORMAT D3DFMT_X8L8V8U8 //A4L4 WW3DFormat D3DFormatToWW3DFormatConversionArray[HIGHEST_SUPPORTED_D3DFORMAT + 1] = { WW3D_FORMAT_UNKNOWN, // 0 WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_R8G8B8, // 20 WW3D_FORMAT_A8R8G8B8, WW3D_FORMAT_X8R8G8B8, WW3D_FORMAT_R5G6B5, WW3D_FORMAT_X1R5G5B5, WW3D_FORMAT_A1R5G5B5, WW3D_FORMAT_A4R4G4B4, WW3D_FORMAT_R3G3B2, WW3D_FORMAT_A8, WW3D_FORMAT_A8R3G3B2, WW3D_FORMAT_X4R4G4B4, // 30 WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_A8P8, // 40 WW3D_FORMAT_P8, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_L8, // 50 WW3D_FORMAT_A8L8, WW3D_FORMAT_A4L4 }; */ #define HIGHEST_SUPPORTED_D3DFORMAT D3DFMT_X8L8V8U8 WW3DFormat D3DFormatToWW3DFormatConversionArray[HIGHEST_SUPPORTED_D3DFORMAT + 1]; D3DFORMAT WW3DFormat_To_D3DFormat(WW3DFormat ww3d_format) { if (ww3d_format >= WW3D_FORMAT_COUNT) { return D3DFMT_UNKNOWN; } else { return WW3DFormatToD3DFormatConversionArray[(unsigned int)ww3d_format]; } } WW3DFormat D3DFormat_To_WW3DFormat(D3DFORMAT d3d_format) { switch (d3d_format) { // The DXT-codes are created with FOURCC macro and thus can't be placed in the conversion table case D3DFMT_DXT1: return WW3D_FORMAT_DXT1; case D3DFMT_DXT2: return WW3D_FORMAT_DXT2; case D3DFMT_DXT3: return WW3D_FORMAT_DXT3; case D3DFMT_DXT4: return WW3D_FORMAT_DXT4; case D3DFMT_DXT5: return WW3D_FORMAT_DXT5; default: if (d3d_format > HIGHEST_SUPPORTED_D3DFORMAT) { return WW3D_FORMAT_UNKNOWN; } else { return D3DFormatToWW3DFormatConversionArray[(unsigned int)d3d_format]; } break; } } void Init_D3D_To_WW3_Conversion() { for (int i=0;i