/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WW3D * * * * $Archive:: /Commando/Code/ww3d2/meshdam.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 1/08/01 10:04a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if 0 #if defined(_MSC_VER) #pragma once #endif #ifndef MESHDAM_H #define MESHDAM_H #include "always.h" #include "vector3.h" #include "bittype.h" #include "w3derr.h" class MeshModelClass; class ChunkLoadClass; struct RGBStruct { uint8 R,G,B; }; struct DamageVertexStruct { int VertexIdx; // index of the vertex to "damage" Vector3 Vertex0; // original vertex position Vector3 Vertex1; // damaged vertex position }; struct DamageColorStruct { int VertexIdx; // index of the vertex to damage. RGBStruct Color0; // original color. RGBStruct Color1; // damaged color. }; /* ** DamageClass - this class encapsulates the information needed ** to apply damage to meshes. It contains replacement vertices, ** vertex colors and materials */ class DamageClass { public: DamageClass(void); ~DamageClass(void); WW3DErrorType Load_W3D(ChunkLoadClass & cload,MeshModelClass * basemesh); protected: WW3DErrorType read_vertices(ChunkLoadClass & cload,MeshModelClass * basemesh); WW3DErrorType read_colors(ChunkLoadClass & cload,MeshModelClass * basemesh); int DamageIndex; int NumMaterials; int NumVerts; int NumColors; DamageVertexStruct * Verts; DamageColorStruct * Colors; friend class MeshClass; }; #endif #endif //0