/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/Library/RLE.cpp $* * * * $Author:: Greg_h $* * * * $Modtime:: 9/24/98 10:05a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * RLEEngine::Compress -- Compresses a sequence of bytes. * * RLEEngine::Decompress -- Decompress a sequence of RLE compressed bytes. * * RLEEngine::Line_Compress -- Compress a line of data. * * RLEEngine::Line_Decompress -- Decompresses a line-compressed RLE data sequence. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "always.h" #include "rle.h" #include #include /*********************************************************************************************** * RLEEngine::Compress -- Compresses a sequence of bytes. * * * * This routine will compress the sequence of bytes specified by using RLE compression. * * * * INPUT: source -- Pointer to the data to be compressed. * * * * dest -- Pointer to the buffer that will hold the compressed data. * * * * length -- The length of the data to compress. * * * * OUTPUT: Returns with the number of bytes long for the compressed data. * * * * WARNINGS: The compressed data may, in rare instances, be larger than the data it was * * compressing. The worst case is 33% larger. Keep that in mind when supplying * * the destination buffer to this routine. * * * * HISTORY: * * 04/17/1997 JLB : Created. * *=============================================================================================*/ int RLEEngine::Compress(void const * source, void * dest, int length) const { assert(source != NULL); assert(length > 0); int outlen = 0; unsigned char const * sptr = (unsigned char const *) source; unsigned char * dptr = (unsigned char *)dest; while (length > 0) { /* ** Examine each source byte. If the byte is zero (transparent), then ** it is recorded as a run. Otherwise it is output without translation. */ if (*sptr == '\0') { /* ** Count the number of transparent pixels in this run. */ int runcount = 0; while (sptr[runcount] == '\0' && runcount <= length) { runcount++; } /* ** Limit the run to 255 characters maximum. */ runcount = MIN(runcount, 255); if (dptr != NULL) { *dptr++ = '\0'; *dptr++ = (unsigned char)runcount; } outlen += 2; sptr += runcount; length -= runcount; } else { /* ** Store the raw byte without any translation. */ if (dptr != NULL) { *dptr++ = *sptr++; } else { sptr++; } outlen++; length--; } } /* ** Return with the number of compressed output bytes. */ return(outlen); } /*********************************************************************************************** * RLEEngine::Line_Compress -- Compress a line of data. * * * * This routine will compress a sequence of bytes and store the length of the compressed * * data at the beginning of the output buffer. By encoding the compressed size in this * * fashion, it is possible to build a sequence of compressed bytes (such as with a sprite) * * so that each sequence can be quickly traversed. * * * * INPUT: source -- Pointer to the source data to be compressed. * * * * dest -- Pointer to the destination buffer that will hold the length value and * * the compressed data. * * * * length -- The number of source bytes to compress. * * * * OUTPUT: Returns with the number of bytes stored into the output buffer. * * * * WARNINGS: The output data could be larger than the source data by as much as 33% + 2 * * * * HISTORY: * * 04/17/1997 JLB : Created. * *=============================================================================================*/ int RLEEngine::Line_Compress(void const * source, void * dest, int length) const { assert(source != NULL); assert(length > 0); /* ** If an output buffer was specified, then the data is actually compressed ** into the buffer. */ if (dest != NULL) { unsigned short * sizeptr = (unsigned short *)dest; int complen = Compress(source, sizeptr+1, length) + sizeof(short); *sizeptr = (unsigned short)complen; return(complen); } /* ** Since no output buffer was specifed, this call merely determins how ** many bytes would be consumed in the output buffer. */ return(Compress(source, NULL, length) + sizeof(short)); } /*********************************************************************************************** * RLEEngine::Decompress -- Decompress a sequence of RLE compressed bytes. * * * * This will decompress a sequence of RLE compressed bytes. * * * * INPUT: source -- Pointer to the RLE compressed data. * * * * dest -- Pointer to the buffer that will hold the uncompressed data. * * * * length -- The length of the source RLE data to process. * * * * OUTPUT: Returns with the actual number of bytes stored into the output buffer. * * * * WARNINGS: The output buffer must be large enough to hold the decompressed data. This * * could be as much as 128 times larger than the source RLE data. * * * * HISTORY: * * 04/17/1997 JLB : Created. * *=============================================================================================*/ int RLEEngine::Decompress(void const * source, void * dest, int length) const { assert(source != NULL); assert(dest != NULL); assert(length > 0); unsigned char * dptr = (unsigned char *)dest; unsigned char const * sptr = (unsigned char const *)source; /* ** Process the RLE data normally. */ while (length > 0) { /* ** Detect if a zero-run code is present. If so, then dump the desired ** number of bytes. Otherwise output the pixel in untranslated form. */ unsigned char value = *sptr++; length--; if (value == '\0') { int outlen = *sptr++; length--; while (outlen > 0) { *dptr++ = '\0'; outlen--; } } else { *dptr++ = value; } } /* ** Return with the number of bytes stored into the output buffer. */ return(dptr - (unsigned char const *)dest); } /*********************************************************************************************** * RLEEngine::Line_Decompress -- Decompresses a line-compressed RLE data sequence. * * * * This routine is the counterpart to Line_Compress. It will take a compressed line and * * fully decompress it into the destination buffer. * * * * INPUT: source -- The pointer to the line compressed RLE data. * * * * dest -- Pointer to the destination buffer that will hold the decompressed * * data. * * * * OUTPUT: Returns with the number of bytes stored into the destination buffer. * * * * WARNINGS: none * * * * HISTORY: * * 04/17/1997 JLB : Created. * *=============================================================================================*/ int RLEEngine::Line_Decompress(void const * source, void * dest) const { assert(source != NULL); assert(dest != NULL); unsigned short const * sptr = (unsigned short const *)source; int datalen = *sptr++; /* ** Process the RLE data normally. */ return(Decompress(sptr, dest, datalen - sizeof(short))); }