/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWPhys * * * * $Archive:: /Commando/Code/wwphys/motorcycle.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 8/17/01 8:41p $* * * * $Revision:: 13 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef MOTORCYCLE_H #define MOTORCYCLE_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef WHEELVEHICLE_H #include "wheelvehicle.h" #endif class MotorcycleDefClass; /** ** MotorcycleClass ** This is a derivation of WheeledVehicleClass which adds self-balancing and ** leaning into turns. */ class MotorcycleClass : public WheeledVehicleClass { public: MotorcycleClass(void); virtual ~MotorcycleClass(void); virtual MotorcycleClass * As_MotorcycleClass(void) { return this; } void Init(const MotorcycleDefClass & def); // State variables float Get_Lean_Value(void) { return LeanValue; } // Save-Load system virtual const PersistFactoryClass & Get_Factory (void) const; virtual bool Save (ChunkSaveClass &csave); virtual bool Load (ChunkLoadClass &cload); protected: float LeanK0; float LeanK1; float LeanValue; // how much the character should be leaning to balance the bike virtual void Compute_Force_And_Torque(Vector3 * force,Vector3 * torque); virtual void Compute_Inertia(void); private: MotorcycleClass(const MotorcycleClass &); MotorcycleClass & operator = (const MotorcycleClass &); }; /* ** MotorcycleDefClass - Initialization Structure/Factory/Editor Integration for a MotorcycleClass */ class MotorcycleDefClass : public WheeledVehicleDefClass { public: MotorcycleDefClass (void); // From DefinitionClass virtual uint32 Get_Class_ID (void) const; virtual PersistClass * Create(void) const; // From PhysDefClass virtual const char * Get_Type_Name(void) { return "MotorcycleDef"; } virtual bool Is_Type(const char *); // From PersistClass virtual const PersistFactoryClass & Get_Factory (void) const; virtual bool Save(ChunkSaveClass &csave); virtual bool Load(ChunkLoadClass &cload); // Editable interface requirements DECLARE_EDITABLE(MotorcycleDefClass,WheeledVehicleDefClass); protected: float LeanK0; float LeanK1; friend class MotorcycleClass; }; #endif