/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/wwphys/waypoint.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/17/01 8:42a $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "waypoint.h" #include "persistfactory.h" #include "wwphysids.h" #include "wwhack.h" #include "pathfindportal.h" DECLARE_FORCE_LINK(waypoint); ////////////////////////////////////////////////////////////////////////////// // Persist factory ////////////////////////////////////////////////////////////////////////////// SimplePersistFactoryClass _WaypointPersistFactory; enum { CHUNKID_VARIABLES = 0x04290112, CHUNKID_BASE_CLASS }; enum { VARID_OLD_PTR = 0x01, VARID_FLAGS, VARID_POSITION, VARID_ID, VARID_ACTION_ID }; //////////////////////////////////////////////////////////////// // // WaypointClass // //////////////////////////////////////////////////////////////// WaypointClass::WaypointClass (void) : m_ID (0), m_Position (0, 0, 0), m_Flags (0), m_ActionPortalID (-1) { return ; } //////////////////////////////////////////////////////////////// // // WaypointClass // //////////////////////////////////////////////////////////////// WaypointClass::WaypointClass (const WaypointClass &src) : m_ID (0), m_Position (0, 0, 0), m_Flags (0), m_ActionPortalID (-1) { (*this) = src; return ; } //////////////////////////////////////////////////////////////// // // WaypointClass // //////////////////////////////////////////////////////////////// WaypointClass::WaypointClass (const Vector3 &position) : m_ID (0), m_Position (position), m_Flags (0), m_ActionPortalID (-1) { return ; } //////////////////////////////////////////////////////////////// // // ~WaypointClass // //////////////////////////////////////////////////////////////// WaypointClass::~WaypointClass (void) { Free (); return ; } //////////////////////////////////////////////////////////////// // // Get_Factory // //////////////////////////////////////////////////////////////// const PersistFactoryClass & WaypointClass::Get_Factory (void) const { return _WaypointPersistFactory; } ///////////////////////////////////////////////////////////////// // // Save // ///////////////////////////////////////////////////////////////// bool WaypointClass::Save (ChunkSaveClass &csave) { csave.Begin_Chunk (CHUNKID_VARIABLES); WaypointClass *this_ptr = this; WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, this_ptr); WRITE_MICRO_CHUNK (csave, VARID_FLAGS, m_Flags); WRITE_MICRO_CHUNK (csave, VARID_POSITION, m_Position); WRITE_MICRO_CHUNK (csave, VARID_ID, m_ID); WRITE_MICRO_CHUNK (csave, VARID_ACTION_ID, m_ActionPortalID); csave.End_Chunk (); return true; } ///////////////////////////////////////////////////////////////// // // Load // ///////////////////////////////////////////////////////////////// bool WaypointClass::Load (ChunkLoadClass &cload) { while (cload.Open_Chunk ()) { switch (cload.Cur_Chunk_ID ()) { case CHUNKID_VARIABLES: Load_Variables (cload); break; } cload.Close_Chunk (); } return true; } /////////////////////////////////////////////////////////////////////// // // Load_Variables // /////////////////////////////////////////////////////////////////////// bool WaypointClass::Load_Variables (ChunkLoadClass &cload) { // // Loop through all the microchunks that define the variables // while (cload.Open_Micro_Chunk ()) { switch (cload.Cur_Micro_Chunk_ID ()) { READ_MICRO_CHUNK (cload, VARID_FLAGS, m_Flags); READ_MICRO_CHUNK (cload, VARID_POSITION, m_Position); READ_MICRO_CHUNK (cload, VARID_ID, m_ID); READ_MICRO_CHUNK (cload, VARID_ACTION_ID, m_ActionPortalID); case VARID_OLD_PTR: { // // Read the old pointer from the chunk and submit it // to the remapping system. // WaypointClass *old_ptr = NULL; cload.Read (&old_ptr, sizeof (old_ptr)); SaveLoadSystemClass::Register_Pointer (old_ptr, this); } break; } cload.Close_Micro_Chunk (); } return true; } /////////////////////////////////////////////////////////////////////// // // operator= // /////////////////////////////////////////////////////////////////////// const WaypointClass & WaypointClass::operator= (const WaypointClass &src) { // // Simply copy the member data from the src class. // Note; This is included for extendibility, in // case this class every contains more then simple // variables. // m_ID = src.m_ID; m_Position = src.m_Position; m_Flags = src.m_Flags; m_ActionPortalID = src.m_ActionPortalID; return (*this); } /////////////////////////////////////////////////////////////////////// // // Get_Action_Portal // /////////////////////////////////////////////////////////////////////// PathfindActionPortalClass * WaypointClass::Get_Action_Portal (void) { // // Lookup the action portal // PathfindActionPortalClass *retval = NULL; PathfindPortalClass *portal = PathfindClass::Get_Instance ()->Peek_Portal (m_ActionPortalID); if (portal != NULL) { // // Check to ensure this portal is an action portal // retval = portal->As_PathfindActionPortalClass (); } return retval; } /////////////////////////////////////////////////////////////////////// // // Set_Action_Portal // /////////////////////////////////////////////////////////////////////// void WaypointClass::Set_Action_Portal (PathfindActionPortalClass *portal) { if (portal != NULL) { m_ActionPortalID = portal->Get_ID (); Set_Flag (FLAG_REQUIRES_ACTION, true); } else { m_ActionPortalID = -1; Set_Flag (FLAG_REQUIRES_ACTION, false); } return ; }