/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwsaveload/definitionfactory.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 2/22/01 6:18p $* * * * $Revision:: 9 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DEFINITION_FACTORY_H #define __DEFINITION_FACTORY_H #include "always.h" #include "bittype.h" #include "definitionclassids.h" // Forward declarations class DefinitionClass; ////////////////////////////////////////////////////////////////////////////////// // // DefinitionFactoryClass // // Definition factories act as virtual constructors for object definitions. They // are responsible for creating new definitions for a particular class of objects. // ////////////////////////////////////////////////////////////////////////////////// class DefinitionFactoryClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// DefinitionFactoryClass (void); virtual ~DefinitionFactoryClass (void); ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// virtual DefinitionClass * Create (void) const = 0; virtual const char * Get_Name (void) const = 0; virtual uint32 Get_Class_ID (void) const = 0; virtual bool Is_Displayed (void) const = 0; protected: ////////////////////////////////////////////////////////////// // Protected member data ////////////////////////////////////////////////////////////// DefinitionFactoryClass * m_NextFactory; DefinitionFactoryClass * m_PrevFactory; ////////////////////////////////////////////////////////////// // Friends ////////////////////////////////////////////////////////////// friend class DefinitionFactoryMgrClass; }; #endif //__DEFINITION_FACTORY_H