/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "saveloadstatus.h" #include "mutex.h" #define MAX_STATUS_TEXT_ID 2 static CriticalSectionClass text_mutex; static StringClass status_text[MAX_STATUS_TEXT_ID]; void SaveLoadStatus::Set_Status_Text(const char* text,int id) { CriticalSectionClass::LockClass m(text_mutex); WWASSERT(id<MAX_STATUS_TEXT_ID); status_text[id]=text; if (id==0) status_text[1]=""; } void SaveLoadStatus::Get_Status_Text(StringClass& text, int id) { CriticalSectionClass::LockClass m(text_mutex); WWASSERT(id<MAX_STATUS_TEXT_ID); text=status_text[id]; } static int status_count; void SaveLoadStatus::Reset_Status_Count( void ) { status_count = 0; } void SaveLoadStatus::Inc_Status_Count( void ) { status_count++; } int SaveLoadStatus::Get_Status_Count( void ) { return status_count; }