/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef WWSAVELOADSTATUS_H #define WWSAVELOADSTATUS_H #if defined(_MSC_VER) #pragma once #endif #include "always.h" #include "wwstring.h" namespace SaveLoadStatus { void Set_Status_Text(const char* text,int id); void Reset_Status_Count( void ); void Inc_Status_Count( void ); int Get_Status_Count( void ); void Get_Status_Text(StringClass& text, int id); }; #define INIT_STATUS(t) SaveLoadStatus::Set_Status_Text(t,0) #define INIT_SUB_STATUS(t) SaveLoadStatus::Set_Status_Text(t,1) #endif