/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : wwtranslatedb * * * * $Archive:: /Commando/Code/wwtranslatedb/stringtwiddler.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/01/01 3:54p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __STRING_TWIDDLER_H #define __STRING_TWIDDLER_H #include "translateobj.h" #include "translatedb.h" #include "vector.h" ////////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // // StringTwiddlerClass // ////////////////////////////////////////////////////////////////////////// class StringTwiddlerClass : public TDBObjClass { public: ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// StringTwiddlerClass (void); StringTwiddlerClass (const StringTwiddlerClass &src); virtual ~StringTwiddlerClass (void); ////////////////////////////////////////////////////////////// // Public operators ////////////////////////////////////////////////////////////// const StringTwiddlerClass & operator= (const StringTwiddlerClass &src); ////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////// // // RTTI // StringTwiddlerClass * As_StringTwiddlerClass (void) { return this; } // // From PersistClass // const PersistFactoryClass &Get_Factory (void) const; bool Save (ChunkSaveClass &csave); bool Load (ChunkLoadClass &cload); // // Copy methods // TDBObjClass * Clone (void) const { return new StringTwiddlerClass (*this); } // // Inherited // const WideStringClass & Get_String (uint32 lang_id); const StringClass & Get_English_String (void) { Randomize (); return TDBObjClass::Get_English_String (); } const StringClass & Get_ID_Desc (void) { Randomize (); return TDBObjClass::Get_ID_Desc (); } uint32 Get_Sound_ID (void) { Randomize (); return TDBObjClass::Get_Sound_ID (); } const StringClass & Get_Animation_Name (void) { Randomize (); return TDBObjClass::Get_Animation_Name (); } uint32 Get_Category_ID (void) { Randomize (); return TDBObjClass::Get_Category_ID (); } // // String list access // void Add_String (int string_id) { StringList.Add (string_id); } void Reset_String_List (void) { StringList.Delete_All (); } int Get_String_Count (void) const { return StringList.Count (); } int Get_String (int index) const { return StringList[index]; } TDBObjClass * Lookup_String (int index); protected: ////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////// void Save_Variables (ChunkSaveClass &csave); void Load_Variables (ChunkLoadClass &cload); void Randomize (int lang_id = TranslateDBClass::LANGID_ENGLISH); private: ////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////// DynamicVectorClass StringList; }; #endif //__STRING_TWIDDLER_H