/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/buttonctrl.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/26/01 10:20a $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __BUTTON_CTRL_H #define __BUTTON_CTRL_H #include "dialogcontrol.h" #include "vector3.h" #include "render2dsentence.h" //////////////////////////////////////////////////////////////// // // ButtonCtrlClass // //////////////////////////////////////////////////////////////// class ButtonCtrlClass : public DialogControlClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// ButtonCtrlClass (void); virtual ~ButtonCtrlClass (void) {} //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // RTTI. virtual ButtonCtrlClass *As_ButtonCtrlClass (void) { return this; } // // From DialogControlClass // void Render (void); // // Bitmap access // void Set_Bitmap (const char *texture_up, const char *texture_dn); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_LButton_Down (const Vector2 &mouse_pos); void On_LButton_Up (const Vector2 &mouse_pos); void On_Mouse_Move (const Vector2 &mouse_pos); void On_Set_Cursor (const Vector2 &mouse_pos); void On_Create (void); void On_Kill_Focus (DialogControlClass *focus); bool On_Key_Down (uint32 key_id, uint32 key_data); void On_Frame_Update (void); void Create_Bitmap_Button (void); void Create_Component_Button (void); void Create_Component_Button2 (void); void Create_Vector_Button (void); void Create_Text_Renderers (void); void Update_Pulse (bool is_mouse_over); //////////////////////////////////////////////////////////////// // Protected constants //////////////////////////////////////////////////////////////// enum { UP = 0, DOWN, STATE_MAX }; //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// Render2DSentenceClass GlowRenderer; Render2DSentenceClass TextRenderer; Render2DClass ButtonRenderers[STATE_MAX]; bool WasButtonPressedOnMe; bool IsMouseOverMe; bool IsBitmapMode; int PulseTime; }; #endif //__BUTTON_CTRL_H