/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/menubackdrop.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/21/01 11:30a $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __MENU_BACKDROP_H #define __MENU_BACKDROP_H #include "wwstring.h" #include "rendobj.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class SimpleSceneClass; class CameraClass; //////////////////////////////////////////////////////////////// // // MenuBackDropClass // //////////////////////////////////////////////////////////////// class MenuBackDropClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// MenuBackDropClass (void); virtual ~MenuBackDropClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Display methods // void Render (void); // // Configuration // void Set_Model (const char *name); void Remove_Model (void); void Set_Animation (const char *anim_name); void Set_Animation_Percentage( float percent ); void Clear_Screen (bool onoff) { ClearScreen = onoff; } // // Accessors // SimpleSceneClass * Peek_Scene (void) { return Scene; }; CameraClass * Peek_Camera (void) { return Camera; }; RenderObjClass * Peek_Model (void) const { return Model; } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void Play_Animation (void); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// SimpleSceneClass * Scene; CameraClass * Camera; StringClass AnimationName; RenderObjClass * Model; HAnimClass * Anim; bool ClearScreen; }; #endif //__MENU_BACKDROP_H