/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/tooltipmgr.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 9/07/01 5:26p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "tooltipmgr.h" #include "tooltip.h" #include "dialogcontrol.h" #include "dialogmgr.h" #include "ww3d.h" //////////////////////////////////////////////////////////////// // Static member initialization //////////////////////////////////////////////////////////////// ToolTipClass * ToolTipMgrClass::ToolTip = NULL; int ToolTipMgrClass::ToolTipDelay = 1000; int ToolTipMgrClass::DefaultToolTipDelay = 1000; bool ToolTipMgrClass::ToolTipDisplayed = false; DialogControlClass * ToolTipMgrClass::CurrentControl = NULL; Vector2 ToolTipMgrClass::LastMousePos (0, 0); int ToolTipMgrClass::PauseTime = -1; //////////////////////////////////////////////////////////////// // // Initialize // //////////////////////////////////////////////////////////////// void ToolTipMgrClass::Initialize (void) { ToolTipDisplayed = false; // // Allocate the tooltip object // ToolTip = new ToolTipClass; return ; } //////////////////////////////////////////////////////////////// // // Shutdown // //////////////////////////////////////////////////////////////// void ToolTipMgrClass::Shutdown (void) { ToolTipDisplayed = false; // // Free the tooltip object // delete ToolTip; ToolTip = NULL; return ; } //////////////////////////////////////////////////////////////// // // Render // //////////////////////////////////////////////////////////////// void ToolTipMgrClass::Render (void) { // // Simply render the tooltip (if necessary) // if (ToolTipDisplayed && ToolTip != NULL) { ToolTip->Render (); } return ; } //////////////////////////////////////////////////////////////// // // Reset // //////////////////////////////////////////////////////////////// void ToolTipMgrClass::Reset (void) { ToolTipDisplayed = false; return ; } //////////////////////////////////////////////////////////////// // // Update // //////////////////////////////////////////////////////////////// void ToolTipMgrClass::Update (const Vector2 &mouse_pos) { if (ToolTip == NULL) { return ; } if (ToolTipDisplayed == false && mouse_pos == LastMousePos) { // // Begin waiting for the mouse to move // if (PauseTime == -1) { PauseTime = (int)DialogMgrClass::Get_Time (); } else if (((int)DialogMgrClass::Get_Time () - PauseTime) > ToolTipDelay) { // // What control are we over? // DialogControlClass *control = DialogMgrClass::Find_Control (mouse_pos); if (control != NULL && control->Wants_Tooltip ()) { CurrentControl = control; // // Update the text of the tooltip // WideStringClass text; control->Get_Tooltip_Text (text); ToolTip->Set_Text (text); // // Reposition the tooltip // Vector2 tip_pos (mouse_pos.X + 16, mouse_pos.Y + 32); ToolTip->Set_Position (tip_pos); // // Display the tooltip // ToolTipDisplayed = true; PauseTime = -1; } } } else if (mouse_pos != LastMousePos) { PauseTime = -1; if (ToolTipDisplayed) { // // Did we move onto a different control? // DialogControlClass *control = DialogMgrClass::Find_Control (mouse_pos); if (control != CurrentControl) { // // Force the tooltip to be hidden // ToolTipDisplayed = false; CurrentControl = NULL; } } } LastMousePos = mouse_pos; return ; }